I totally agree. Keep using the spreadsheet as long as it helps the team
make progress and the problem is basically engineer-to-engineer
coordination. As I said, I trust your judgment.
Once we start doing regular Mac and Linux releases, we'll want to use the
bug tracker because a spreadsheet won't scale to all the people involved in
planning, tracking, testing, and executing a product release.

--Mark

On Thu, Apr 23, 2009 at 08:26, Mike Pinkerton <[email protected]>wrote:

> On Thu, Apr 23, 2009 at 11:16 AM, Sverrir Á. Berg <[email protected]>
> wrote:
> > C) Used bugs to track releases.  Since bugs are pretty good at tracking
> > lifetime you can in one place check status of testing and see what issues
> > (tracked through blocking bugs) have come up.  Builds are then marked as
> > will-not-fix or fixed depending on if they are released or not.
>
> While I tend to preach this process when I can, and practice it in
> other projects, we have two platforms that still have a significant
> amount of remaining work ahead of them. To dump *everything* into the
> bug system at this point may be a bit premature as it leads to "bug
> slog" where everyone eventually gets demoralized from just fixing bugs
> all day, every day, bugs bugs bugs! Nothing on the horizon but more
> and more bugs. I've seen it happen on other projects.
>
> I'm not sure when that right point is, but I think we've still got
> plenty of "big rocks" on each platform to keep us busy without
> everything being a bug. Spreadsheets aren't always 4-letter words, and
> they can have pretty colors!!! :-)
>
> --
> Mike Pinkerton
> Mac Weenie
> [email protected]
>

--~--~---------~--~----~------------~-------~--~----~
Chromium Developers mailing list: [email protected] 
View archives, change email options, or unsubscribe: 
    http://groups.google.com/group/chromium-dev
-~----------~----~----~----~------~----~------~--~---

Reply via email to