Eventually (soon, i hope), the webkit build files will move into
svn.webkit.org, so this issue will go away.
-Darin

On Fri, May 8, 2009 at 2:29 PM, Ben Goodger (Google) <[email protected]>wrote:

> +1 to cloning disk layout for chrome source - it makes it much easier
> to find things!
>
> for third_party stuff where the build config lives in a different dir
> structure to the source, it might be possible to add a "dir base" or
> something to the target info which specifies the dirs to strip off the
> front perhaps?
>
> -Ben
>
> On Fri, May 8, 2009 at 2:14 PM, Nicolas Sylvain <[email protected]>
> wrote:
> >
> >
> > On Fri, May 8, 2009 at 1:36 PM, John Abd-El-Malek <[email protected]>
> wrote:
> >>
> >> one small issue I see: the npapi_test_plugin vcproj has a bunch of ".."
> >> folders in the file hierarchy.  The attached image explains it better.
> >
> > With gyp the visual studio representation of the files matches the
> on-disk
> > representation.  This was a design choice.  Eventually we might
> > want to collapse them, since it's not pretty.
> > Nicolas
> >>
> >>
> >> On Fri, May 8, 2009 at 10:05 AM, Darin Fisher <[email protected]>
> wrote:
> >>>
> >>> I forgot to add... Thank You Steven!!!!!!1!1!
> >>>
> >>>
> >>> On Fri, May 8, 2009 at 8:51 AM, Darin Fisher <[email protected]>
> wrote:
> >>>>
> >>>> FYI, here's the patch I applied to enable /MP:
> >>>> Index: common.gypi
> >>>> ===================================================================
> >>>> --- common.gypi (revision 15636)
> >>>> +++ common.gypi (working copy)
> >>>> @@ -380,6 +380,7 @@
> >>>>          'msvs_disabled_warnings': [4503, 4819],
> >>>>          'msvs_settings': {
> >>>>            'VCCLCompilerTool': {
> >>>> +            'AdditionalOptions': '/MP',
> >>>>              'MinimalRebuild': 'false',
> >>>>              'ExceptionHandling': '0',
> >>>>              'BufferSecurityCheck': 'true',
> >>>>
> >>>>
> >>>> On Fri, May 8, 2009 at 3:27 AM, Steven Knight <[email protected]>
> wrote:
> >>>>>
> >>>>> The webkit build on Windows has been converted to using gyp to
> generate
> >>>>> the Visual Studio .vcproj and .sln files.
> >>>>> You will still see some old .vcproj files checked in to the webkit
> >>>>> directory.  Ignore them.  They will go away soon, after we've let
> this soak
> >>>>> just a bit.
> >>>>> As I type this, the build slaves are all green, modulo "Mac
> (valgrind)"
> >>>>> which is in the process of running after some of the earlier,
> unsuccessful
> >>>>> attempts along the way.
> >>>>> Here are, in no particular order, known gotchas and other things to
> >>>>> watch out for:
> >>>>>
> >>>>> (Most painful)  The bindings generation from the .idl files is no
> >>>>> longer multi-threaded.  Beng reported that this increased his build
> time
> >>>>> from ~5 minutes to ~9 minutes.  :-(  Coming up with a way to restore
> this
> >>>>> multi-threadedness will probably be the highest priority (barring
> more
> >>>>> severe outright breakages).
> >>>>>
> >>>>> There may be missing dependencies among specific targets that aren't
> >>>>> part of the canonical set built by the buildbot slaves.  We already
> had the
> >>>>> first example, the WebInspector resources not getting installed for
> some
> >>>>> targets:  http://codereview.chromium.org/115122
> >>>>>
> >>>>> webkit.sln is generated, but chrome.sln is still checked-in.  This
> >>>>> means that when you *do* discover a missing dependency that needs to
> be
> >>>>> restored, you not only have to add it to webkit.gyp, but you also
> *must* add
> >>>>> it to chrome.sln in Visual Studio and using sort_sln.py.  If you
> don't, the
> >>>>> buildbots (which only use chrome.sln) won't know about the
> dependency.
> >>>>>
> >>>>> The generated .vcproj files don't use
> build/internal/essentials.vsprops
> >>>>> and some of its sibling .vsprops files.  The new gyp place to look
> for these
> >>>>> sorts of things is build\common.gypi.  If you need a setting to
> affect
> >>>>> webkit and it"s not there, please add it, or ask.
> >>>>>
> >>>>> Official packaging hasn't been tested.  The generated Debug\ and
> >>>>> Release\ trees have all of the important files in the same locations,
> >>>>> though, which should give us a fighting chance of having things like
> >>>>> packaging and other scripts work reasonably well.  Let me know when
> you
> >>>>> discover something that doesn't, of course.
> >>>>>
> >>>>> The sizes of most of the import built-target files (.exe, .dll, .lib)
> >>>>> are nearly identical to the old build, within 1%.  I've put up some
> tables
> >>>>> here (sorry, Google internal):
> >>>>>
> >>>>> http://www.corp.google.com/~sgk/gyp-Release-sizes.txt
> >>>>> http://www.corp.google.com/~sgk/gyp-Debug-sizes.txt
> >>>>>
> >>>>> These are just from the builds on my development system, so take them
> >>>>> with a grain of salt.  That said, the Release build is very
> consistent with
> >>>>> the previous sizes, especially the .exe and .dll files.  There are
> some
> >>>>> discrepancies in the Debug build that I haven't accounted for (e.g.
> 20%
> >>>>> reduction in npapi*dll and test_worker.dll, 17% reduction in
> wtf.lib).  I
> >>>>> suppose that means, despite the green buildbot slaves, that there
> could be
> >>>>> some different potential behavior lurking.  If anyone's bugged by the
> >>>>> discrepancies and would like to help characterize those differences
> (if only
> >>>>> for collective peace of mind), let me know.
> >>>>>
> >>>>> I'll check on progress as soon as I'm back among the living.
> >>>>>         --SK
> >>>>>
> >>>>>
> >>>>
> >>>
> >>>
> >>>
> >>
> >>
> >>
> >
> >
> > > >
> >
>

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