Hi Ukai-san,

> ViewHostMsg_WebSocket*: IPC messages sent from renderer to browser.
> ViewHostMsg_WebSocketOpen: open a new Web Socket. called by 
> WebSocketHandle::connect().
> int request_id  // idenfity WebSocket object {GURL url, std::wstring 
> protocol, std::wstring origin, bool secure, [...]}
> ViewHostMsg_WebSocketSend: trasmit a frame containing data over the Web 
> Socket connection.  called by WebSocketHandle::send().
> int request_id  // Identify WebSocket object
> std::vector<unsigned char> data
> ViewHostMsg_WebSocketDisconnect: disconnect the Web Socket connection. called 
> by WebSocketHandle destructor.
> int request_id  // Identify WebSocket object
> ViewMsg_WebSocket*: IPC messages sent from browser to renderer.
> ViewMsg_WebSocketConnect: New Web Socket connection is established. will call 
> WebSocketHandle::client()->didConnect().
> int request_id  // Identify WebSocket object
> ViewMsg_WebSocketRecv: a frame containing data is received on the Web Socket 
> connection. will add data into > WebSocketHandle::bufferedData().  Process 
> all complete Web Socket frames, call WebSocketHandle::client()->didReceive().
> int request_id  // Identify WebSocket object
> std::vector<unsigned char> data
> ViewMsg_WebSocketClose: the Web Socket connection is closed (on the other 
> side).  will call WebSocketHandle::client()->didClose().
> int request_id  // Identify WebSocket object

I'm a little wondering whether  these messages are async messages or
sync ones. Is it possible to add notes about their message types?

Regards,

Hironori Bono
E-mail: [email protected]

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