Hi Ukai-san,
> ViewHostMsg_WebSocket*: IPC messages sent from renderer to browser.
> ViewHostMsg_WebSocketOpen: open a new Web Socket. called by
> WebSocketHandle::connect().
> int request_id // idenfity WebSocket object {GURL url, std::wstring
> protocol, std::wstring origin, bool secure, [...]}
> ViewHostMsg_WebSocketSend: trasmit a frame containing data over the Web
> Socket connection. called by WebSocketHandle::send().
> int request_id // Identify WebSocket object
> std::vector<unsigned char> data
> ViewHostMsg_WebSocketDisconnect: disconnect the Web Socket connection. called
> by WebSocketHandle destructor.
> int request_id // Identify WebSocket object
> ViewMsg_WebSocket*: IPC messages sent from browser to renderer.
> ViewMsg_WebSocketConnect: New Web Socket connection is established. will call
> WebSocketHandle::client()->didConnect().
> int request_id // Identify WebSocket object
> ViewMsg_WebSocketRecv: a frame containing data is received on the Web Socket
> connection. will add data into > WebSocketHandle::bufferedData(). Process
> all complete Web Socket frames, call WebSocketHandle::client()->didReceive().
> int request_id // Identify WebSocket object
> std::vector<unsigned char> data
> ViewMsg_WebSocketClose: the Web Socket connection is closed (on the other
> side). will call WebSocketHandle::client()->didClose().
> int request_id // Identify WebSocket object
I'm a little wondering whether these messages are async messages or
sync ones. Is it possible to add notes about their message types?
Regards,
Hironori Bono
E-mail: [email protected]
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