You can't clobber when it's flaky. I think I can extract the build ID from
the flakiness report...

On Thu, Sep 24, 2009 at 12:19, Tony Chang <t...@chromium.org> wrote:

> Which build was this?  I checked in a change that changes how grit
> generates IDs.  This type of change requires a clobber since I don't
> think we depend on all the grit .py files.  I think these changes are
> rare enough that we can just clobber as needed.
>
> On Thu, Sep 24, 2009 at 12:03 PM, Paweł Hajdan Jr.
> <phajdan...@chromium.org> wrote:
> > We still have problems with resources, examples:
> >
> > [FATAL:tab_renderer.cc(132)] Check failed:
> waiting_animation_frames->width()
> > % waiting_animation_frames->height() == 0.
> >
> > [FATAL:image_operations.cc(373)] Check failed: rgb.width() ==
> alpha.width().
> >
> > [FATAL:resource_bundle_win.cc(155)] Check failed: false. unable to find
> > resource: 1495
> >
> > [FATAL:resource_bundle_win.cc(152)] Check failed: false. unable to find
> > resource: 1500
> >
> > And of course these are intermittent. :(
> > Can we rebuild the resources always, on Windows? I know it's going to
> > increase the compile time. How much?
> > > >
> >
>

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