its been done. One of the Netscape browsers did the trident and gecko
rendering engines thing--and it failed.

On Oct 4, 3:53 pm, Kirk M <[EMAIL PROTECTED]> wrote:
> Excuse me for chiming in here but whoa...what a novel idea; a browser
> that can shift rendering engines on the fly or at least with a single
> restart. The closest thing I've ever seen to this concept is the IE Tab
> extension for Firefox where it basically wraps a Firefox Tab with the
> Firefox GUI (chrome) around whatever version of IE you have on board.
> For all intensive purposes, it's just IE (all options, functions and
> features) with a Firefox UI. However, as a remarkable achievement as
> this extension is, it doesn't quite qualify as Firefox shifting
> rendering engines to IE's Trident but rather wrapping Firefox's chrome
> around an IE process within a tab.
>
> Just brainstorming here...something like the above /might/ be possible;
> ie: wrapping Chrome's UI around a Firefox (Gecko), Internet Explorer
> (Trident) or Opera (Presto) process much like the above IE Tab extension
> does for Firefox but you'd have to have those two non-IE browsers
> actually installed in order for this to happen. What you would
> ultimately end up with is a single interface for all 3 browsers (but
> only within a Windows environment since IE is hardly available in OSX or
> a Linux distro).
>
> Not the same thing as you're saying (I believe or is it?) but it seems
> to me that the Chrome Developers would literally have to have these
> different rendering engines installed into Chrome (except IE of course
> which would eliminate the Trident rendering engine for website
> developers using Macs and Linux boxes) and then rewrite the entire
> browser once for each different rendering engine utilized and
> incorporate some method for the user to invoke each "version" when they
> wish to shift engines with, at most, a browser restart.
>
> Now if you're thinking of just utilizing Chrome as a single interface
> for IE, Opera and Firefox and hence their respective rendering engines
> within a Windows environment, you might get the developers to think
> about it but if you're running along the lines of actually incorporating
> these different rendering engines as part of Chrome itself, I really
> don't think you'll have much luck (man, that would make for one huge
> browser). Besides the obvious problems such as the Presto and Trident
> engines being "closed source" and not available for public use, it's not
> the rendering engine that makes or breaks a website...it's how a given
> rendering engine is utilized within the browser that makes the difference.
>
> Still, what a unique idea.
>
> On 10/4/2008 2:29 PM, gabydewilde wrote:
>
> > On Sep 30, 5:28 pm, Darkflame<[EMAIL PROTECTED]>  wrote:
>
> >> Wait...your complaining that chrome's javascript is too fast ?[snip]
>
> > On Sep 23, 8:52 pm, eleifsp<[EMAIL PROTECTED]>  wrote:
>
> >> First, and I'm not trying to be mean, but why are you using Javascript
> >> for an animation .[snip]
>
> > Do I seriously have to explain what an example is? whaaaaaa??????
>
> > "A problem or exercise used to __illustrate__ a principle or method."
> >http://www.answers.com/example
>
> > Some people tend to get the example confused and pretend it to be the
> > actual subject. My website is not the only website on the internet.
>
> > I have to test my website in other RENDERING ENGINES.  And each
> > RENDERING ENGINE has it's own features. Some websites do not work in
> > other RENDERING ENGINES. Most RENDERING ENGINES can be embeded into
> > application.
>
> > This is hard to understand???? Why is that? It seems so simple?
>
> > Here, perhaps I'm doing something wrong and this explanation is better
> > for you:
>
> >http://groups.google.com/group/google-chrome-help-suggestions/browse_...
>
> > Good luck,
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