Oh.... so that is what you meant in the first post! clear now, thanks.

(?!?!?)

That was pretty funny, sorry. Go on.

☆PhistucK


On Sat, Jul 18, 2009 at 14:58, The Flavored Coffee Guy
<[email protected]>wrote:

>
> I don't have a question.
>
> I want to revise the ELF file format and includ ELD and ELG.  ELD is a
> driver, and ELG is like a DLL.  The reason for the extensions I will
> list for you.
>
> ELF is the standard Linux exectuable file, it is fine for stand alone
> programs.
>
> ELD is structured differently and meant to be loaded into the expanded
> memory for Sound, Video, Accellerators like Video Cards, etc. drivers.
>
> The header would look like this.
> http://www.skyfree.org/linux/references/ELF_Format.pdf
> With this added to an exectuable header following the previous headers
> in the ELF standard.
>
> ELD
> <Programmer's Text>
> <Number of bytes of text for the CPU to ignore in text table>
> <Text defining enumeration of Assembly Language Function/Jump Table>
> If there is 100 functions in the driver, then there is a list of 100
> long jumps for location in expanded memory.  The ELF standard takes
> care of relocation, the operating system has to include this table as
> well in adoption of those addresses.  Because, the Operating system is
> going to ignore the programmer's text which is a readable list of
> functions that allows any other programmer access to the list of
> functions available through the driver.  It also defines variable
> types and string lengths if any.  It's allot of text that is only
> important for programmers to know, not the machine to filter through.
> Functions are just a list of jump instructions and the addresses the
> CPU should start loading a segment of executable code from.  The
> driver consists of sections of exectuable code that are not written
> into programs that directly drive hardware.  When any program calls on
> it, it only loads the one function requested into the CPU, and doesn't
> read the entire executable to reach one function.  The list of jump
> instructions is the next 100 locations that are enumerated for memory
> access points.  So, the OS picks up the enumerated table not the text,
> jumps to the loading the instructions for the function to the CPU and
> executes what may only be a few bytes to the command.  When you get
> into MIDI functions, or Graphics Acelleration, you'll see that Dither
> is really one command just a few bytes, and that will instruct the
> coprocessor/GPU to do the job.  It makes sense to keep the driver in
> the expanded memory, but it doesn't make sense for the CPU to read or
> load the whole thing to find one function.  This modification should
> resolve that.  function/end function, sub/end sub operate around the
> jump table, which is much like a directory for a bunch of files on a
> floppy disk, except it's in binary, used only by the CPU, and just
> tells the CPU where the Function starts, and End Function is the exit
> to calling routine with result.  For a driver, all of the results are
> based upon ready and wait from hardware, and the operating system does
> the work for the programs by trying again.  This usually only amounts
> for a few uS delays at times and milliseconds for other cards, it
> depends.  When you have 64x dual or quad that much is assigned to one
> CPU of those that exist on the processor.  One should be dedicated to
> drivers in that dynamic sense.
>
> ELG is about the same but is directly associated to a program and only
> an ELF can call it up to Load into the expanded memory, and from there
> the functions and subs can accessed.  Any program that uses an ELG
> loads it, and when the program is shut down or exited, the operating
> system knows to take that out of memory to free up that memory space
> for another program.  Then Memory size manages memory as long as the
> programs don't absorb it by being 5gig long with all of the associated
> files, drivers and data.  The extension just places it in expanded
> memory as a list of functions and subs where only one of the subs or
> functions will load when called upon by the CPU.  The bulk of the file
> stays in upper memory due to the additional allocation tables that are
> not different than the ELD file.  The OS recognizes the extension,
> therefore when it called upon it just does the relocations, and loads
> it into the expanded memory without executing any of it.  From that
> point it's like a list of mini executables with a file table on
> floppy.  The difference is that the compiler is packing them with
> where the jump instructions/go to statements lead to.
>
> It's like writing a program like this.
>
> Goto 1
> Goto 2
> Goto 3
> ....
> Goto 100
>
> Function 1
>
> End Function
>
> Sub 2
>
> End Sub
>
> ....
>
> Function 100
>
> End Function
>
> And the operating system basically is programmed to pick up only the
> goto statements from the expanded memory, and take them to the CPU,
> then call/load the selected function from the expanded memory.  Then
> the CPU executes the function or sub and hands the result to the
> program that called it.
>
>
> Otherwise programs tend to run like Pachinco Ball machines, and the
> CPU picks up everything and it bounces around the file executing it
> until it gets to the place it really needs to be.  Then the CPU read
> through over a megabyte of executable code that it didn't need.  It's
> a program header designed to skip everything you don't use, and be
> certain that the CPU and operating system do that to.
>
>
>
>
>
> On Jul 17, 8:28 pm, Benni <[email protected]> wrote:
> > What is your question ?
> >
>

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