Hi Matt,

Actually eventually that will probably be the case, but for the time being,
we're sticking with separate trees.  We were on a course for merging the two
trees, but decided to put that off a bit while we work on other things.

So, if you're going to build O3D, you will need a separate tree, because the
Chrome DEPS file is missing some of the things that O3D needs to build
(nixysa and the vectormath library, and a few other things).

-Greg.

On Mon, Nov 16, 2009 at 9:06 AM, Matt Richards <[email protected]> wrote:

> I orginally posted this on the o3d discussion list, however it does
> not appear to be the correct place.
> I will try on this list.
>
>
> ---------- Forwarded message ----------
> From: Matt Richards <[email protected]>
> Date: Fri, Nov 13, 2009 at 9:26 PM
> Subject: O3D and Chromium Source Trees
> To: O3D-discuss <[email protected]>
>
>
> I've noticed the build system for O3D has been migrated over to GYP
> now, and I see more code being contributed to the chromium project as
> a whole.
> I have the source tree for chrome sitting here taking up a lot of disk
> space, a long side with the O3D project both from the same repository,
> just slightly different paths. I've noticed they share a lot of
> similar DEPS and such. Do I still need to maintain a secondary source
> tree to build O3D?
>
> I'm assuming at some point this will not be needed and everything will
> be migrated into the chromium project as a whole.. Am I on the right
> thoughts here?
>
>
>
> --
> --Matt
>
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