I use this script, which allows scripts to register the durations they’re going to play for:
http://pastie.org/8661565 I don’t remember whether I found it or wrote it, but I’ve modified it! On Thu, Jan 23, 2014 at 3:45 PM, Leonard Ritter <[email protected]>wrote: > Hi there, > > I wrote this to Ge Wang on Twitter before but he's not been there > since October, so I thought I'd better write here. > > I've used ChucK a few years ago and had quite some fun with it. I > would like to use it as part of the game we are currently developing. > The goal is to allow sounds to be customized to individual > installations of the game, where they would then be played back by > OpenAL to provide for positional 3D audio. > > As part of my prototyping, I wanted to write a simple Python script > that is able to batch convert a stack of ck files to WAV, ideally > sample precise (no leading or trailing silence). > > I thought that rec.ck would be perfect for achieving that but it seems > I can't figure out a way to have recording end precisely when the main > script is done playing, instead of recording indefinitely and waiting > for abortion via the Ctrl+C key. > > Is there such a method? I'd be very thankful for advice. > > Cheers, > Leonard > -- > Leonard und Sylvia Ritter, Duangle, GbR > > Ritter > Altpieschen 9, > 01127 Dresden > > [email protected] > > www.duangle.com > Geschäftsführung: Sylvia Ritter, Leonard Ritter > _______________________________________________ > chuck-users mailing list > [email protected] > https://lists.cs.princeton.edu/mailman/listinfo/chuck-users > -- Tom Lieber http://AllTom.com/ http://infinite-sketchpad.com/
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