I'll work on that. It's a bit tricky because it receives midi input from
a keyboard, I'll see if I can get it to read a midi file. Still I'll
have to come up with a file that triggers it... Thanks!
On 28/01/2015 7:53 am, Mark Cerqueira wrote:
Is there anyway you can soak test your code by automating input into
your system? You can set up the parameters, comment out code, and let it
run and see if it crashes.
mc
On Tue, Jan 27, 2015 at 12:50 PM, Gonzalo <[email protected]
<mailto:[email protected]>> wrote:
Yeah, that's what I'm trying but it's hard because it only happens
very sporadically, so I can never be sure that things are ok when I
disable some components.
On 28/01/2015 7:36 am, Mark Cerqueira wrote:
Try binary debugging with comments! Start commenting out chunks
of code
and see if you can get it to stop happening. Then start cutting
back on
commented out components. Maybe start with all your audio code?
Good luck!
mc
On Tue, Jan 27, 2015 at 12:31 PM, Gonzalo <[email protected]
<mailto:[email protected]>
<mailto:[email protected] <mailto:[email protected]>>> wrote:
Hi,
On a project I'm working on, I sometimes get a
"Segmentation fault:
11" error, and the program crashes. But I can't figure out
when it
happens, and cannot reproduce it. It's a big project, with many
components communicating via events, and I have no idea who's
triggering the problem. My question is how would you go about
debugging this? Any ideas what can be triggering it? It
sounds very
generic...
Probably unrelated, but just in case, I also got this (only
once so
far):
chuck(22226,0x7fff790ee310) malloc: *** error for object
0x1028f3408: incorrect checksum for freed object - object was
probably modified after being freed.
*** set a breakpoint in malloc_error_break to debug
Abort trap: 6
Thanks!
Gonzalo
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