Spencer, For my attempt at making a vcxproj file for NHHall I basically just took the Wavetable vcxproj, replaced every 'Wavetable' with 'NHHall', made sure the PlatformToolset was v141 in each case and included the following near the end of the file:
<ItemGroup> <ClCompile Include="NH_Hall.hpp" /> </ItemGroup> <ItemGroup> <ClInclude Include="NHHall.cpp" /> </ItemGroup> This seemed to build correctly and created a .chug file, and I did not get an error until miniAudicle tried to load the chugin. I should note that I'm pretty much in over my head here, I'm just hacking around and trying stuff. other windows users might have better input here I will wait until there is more support for the windows chugins before trying again, for now I'm happy to be on chuck 1.4 and getting back to my projects :) On Sun, May 27, 2018 at 9:38 PM, Spencer Salazar <spencer.sala...@gmail.com> wrote: > Hey Ben, > > Wow, nice work getting all of the other chugins to compile. NHHall is a > brand new reverb designed/implemented by Nathan Ho, I don't think he > normally uses Windows so its missing Visual Studio build files. It has been > tested on Linux and Mac. > > "no version function" sounds like ChucK has found the chugin file but > somehow it didnt compile correctly. There are a lot of reasons why this > could happen; Id be happy to take a look at your vcxproj file to see if > there are any obvious issues. > > Spencer > > > On Sun, May 27, 2018 at 12:06 PM, Ben Sandvik <bpsand...@gmail.com> wrote: > >> Jack's note that miniAudicle is only looking in C:\Program >> Files\ChucK\chugins\ ended up being the key here. I now have some o the >> chugins installed and working :) I had the 10/21/2015 .chug versions >> floating around my computer from 1.3.5.2, I made sure the 02/05/18 versions >> were in C:\Program Files\ChucK\chugins\ ( and the only versions in there, >> get the old ones out) >> >> The following are not automatically installed with 1.4.0.0: >> Binaural, Faust, Ladspa, NHHall, Random, Wavetable >> >> Below are the steps I took to get Binaural, Wavetable, and Random to >> compile and install. Have not attempted Faust or Ladspa yet >> >> I could not get NHHall working with this method. NHHall does not come >> with a VCXPROJ file so I used the VCXPROJ file from another chugin as a >> template and made my own for NHHall. Using the steps below I was able to >> sucessfully build a .CHUG file for NHHall, but when trying to load the >> chugins in miniAudicle I get an error: >> [chuck]:(3:SEVERE): | | | error loading chugin 'NHHall.chug', skipping >> [chuck]:(3:SEVERE): | | | error from chuck_dl: 'no version function >> found in dll 'C:\Program Files\ChucK\chugins/NHHall.chug'' >> Not sure if this is a problem with the NHHall files or user error on my >> part. >> Anyone have NHHall working on windows 10? >> >> Thanks >> Ben >> >> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >> >> >> After many days on stack overflow, trying to set up my laptop to use the >> VS 2010 build tools in the year 2018, I gave up and just tried stuff until >> I came up with this brute force method of installing the rest of the chugins >> >> Step 1: >> git clone https://github.com/ccrma/chugins.git >> the git repo will be placed in C:\Users\<name>\chugins >> Open the makefile in C:\Users\<name>\chugins, the first lines are a list >> of chugins in the order they will be built/installed in. Put the chugin >> you want to install at the beginning, e.g. CHUGINS= Wavetable etc. ( This >> is just so that you don't have to go through the steps below for each of >> the chugins that are already installed). >> >> >> Step 2a: >> You might get the following error when running $ make win32: >> msbuild.exe /p:Configuration=Release >> process_begin: CreateProcess(NULL, msbuild.exe /p:Configuration=Release, >> ...) failed. >> make (e=2): The system cannot find the file specified. >> >> You need to find the directory containing msbuild.exe and add it the >> MINGW64 path, this worked for me: >> >> $ export PATH=$PATH:"C:\Windows\Microsoft.NET\Framework64\v4.0.30319" >> >> Step 2b: >> Open the VCXPROJ file in C:\Users\<name>\chugins\Wavetable, note that >> the first line indicates ToolsVersion="15.0" >> make sure you have the 15.0 buils tools for VS installed and that MINGW64 >> can access the folder: >> >> $ export PATH=$PATH:"C:\Program Files (x86)\Microsoft Visual >> Studio\2017\Community\MSBuild\15.0\Bin" >> >> Step 3: >> $ cd chugins >> $ make win32 >> >> Although I had all the build tools, compilers, and SDKs for the v100 >> platform toolset, chugins would not compile and I couldn't get past the >> following error: >> >> error MSB8020: The build tools for Visual Studio 2010 (Platform Toolset = >> 'v100') cannot be found. >> >> I noticed on the github history that there was a fix on 01/17/18 that >> changed the VCXPROJ file for each chugin from >> <PlatformToolset>v141</PlatformToolset> >> to <PlatformToolset>v100</PlatformToolset>. >> So as an experiment I changed this back to >> <PlatformToolset>v141</PlatformToolset> >> in the VCXPROJ file for the chugin (there are a few different lines of this >> in the file) >> NB: v141 did not work for each of them, for example Binaural needed v140 >> to compile >> >> Step 4: >> run make win32 again. Should get a 'build succeeded" in the log >> >> Step 5: >> make install. get the following error: >> $ make install >> CHUCK_STRICT=1 make -C Wavetabler/ install >> make[1]: Entering directory 'C:/Users/Ben/chugins/Wavetable' >> gcc -O3 -Werror -c -o Wavetable.o Wavetable.cpp >> process_begin: CreateProcess(NULL, gcc -O3 -Werror -c -o Wavetable.o >> Wavetable.cpp, ...) failed. >> make (e=2): The system cannot find the file specified. >> >> Step 6: >> move the contents of C:/Users/<name>/Wavetable/Release to >> C:/Users/<name>/Wavetable/ and change the file name of Wavetable.obj to >> Wavetable.o >> >> Step 7: >> run make install again. then move the Wavetable .CHUG file from >> C:/Users/<name>/chugins/Wavetable to C:\Program Files\ChucK\chugins >> Double check that C:\Program Files\ChucK\chugins is a directory for >> chugins in miniAudicle and re-start miniAudicle. The chugin should be >> working now, at least avoiding the 'undefined type' error in miniAudicle. >> >> >> <https://www.avast.com/sig-email?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=webmail&utm_term=icon> >> Virus-free. >> www.avast.com >> <https://www.avast.com/sig-email?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=webmail&utm_term=link> >> <#m_7404268726112291468_m_6872792077849536797_DAB4FAD8-2DD7-40BB-A1B8-4E2AA1F9FDF2> >> >> On Wed, May 23, 2018 at 8:49 PM, Spencer Salazar < >> spencer.sala...@gmail.com> wrote: >> >>> The main difference between the two is that when I was looking to use >>> MidiRW, it didnt/doesn't actually work and is just a shell around an >>> unimplemented interface, so MidiFileIn was added, which mostly just maps to >>> STK's implementation. >>> >>> Spencer >>> >>> >>> On Wed, May 23, 2018 at 9:54 AM, Juan Reyes <juani...@gmail.com> wrote: >>> >>>> Hi Michael, Mario, >>>> >>>> Thanks a lot for the links. Need to try these classes, they look >>>> cleaner. >>>> >>>> MidiFileIn inherits from STK also (sorry Gary but thanks!). >>>> >>>> Not so sure about MidiRW either. Looks like it has methods to open, >>>> close, read and write MIDI files. Seems to me that it is also used in >>>> conjunction with MidiMsg. I guess its usage might be like opening and >>>> manipulating audio files. >>>> >>>> Cheers, >>>> >>>> -- Juan >>>> >>>> >>>> >>>> >>>>> LiCK contains NoteOn/NoteOff/ControlChangeMidiMsg classes that >>>>> extend MidiMsg and hide some of the details. >>>>> >>>>> https://github.com/heuermh/lick/tree/master/lick/midi >>>>> >>>>> Here's an example of how they might be used >>>>> >>>>> https://github.com/heuermh/lick/blob/master/lick/midi/Animoo >>>>> gMidi.ck#L104 >>>>> >>>>> _______________________________________________ >>>> chuck-users mailing list >>>> chuck-users@lists.cs.princeton.edu >>>> https://lists.cs.princeton.edu/mailman/listinfo/chuck-users >>>> >>>> >>>> >>> >>> >>> -- >>> Spencer Salazar, PhD >>> Special Faculty >>> Music Technology: Interaction, Intelligence, and Design >>> California Institute of the Arts >>> >>> ssala...@calarts.edu | +1 831.277.4654 >>> https://spencersalazar.com >>> >>> >>> _______________________________________________ >>> chuck-users mailing list >>> chuck-users@lists.cs.princeton.edu >>> https://lists.cs.princeton.edu/mailman/listinfo/chuck-users >>> >>> >> >> _______________________________________________ >> chuck-users mailing list >> chuck-users@lists.cs.princeton.edu >> https://lists.cs.princeton.edu/mailman/listinfo/chuck-users >> >> > > > -- > Spencer Salazar, PhD > Special Faculty > Music Technology: Interaction, Intelligence, and Design > California Institute of the Arts > > ssala...@calarts.edu | +1 831.277.4654 > https://spencersalazar.com > > > _______________________________________________ > chuck-users mailing list > chuck-users@lists.cs.princeton.edu > https://lists.cs.princeton.edu/mailman/listinfo/chuck-users > >
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