Hey Forrest.

I messed around for a long time with your code before it finally struck me:
You connected your AdditivePartials to the dac too soon!
In your code you connect this=>dac when the AdditivePartials are instantiated, 
but you don't set gain and freq until you spork~ play.
So when you pass the first 0.5::second => now, Additive b is sounding at full 
gain on default settings.
If you move this => dac from the init function to the top of the play function, 
all is well. You should probably add this =< dac at the end of your play 
function too.
Joel
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On Jan 2 2019, at 10:02 pm, Forrest Cahoon <forrest.cah...@gmail.com> wrote:
> Sorry, I tried to come up with a more hello-world example of the problem I'm 
> experiencing, but I really don't know what's going on so I have to post 
> something a bit complex.
>
> My ChucK code is here:
> https://gist.github.com/forrcaho/21acdb25e05a8620f56dba591cd52ed5 
> (https://link.getmailspring.com/link/1546499923.local-a2481a69-52f7-v1.5.4-1d923...@getmailspring.com/1?redirect=https%3A%2F%2Fgist.github.com%2Fforrcaho%2F21acdb25e05a8620f56dba591cd52ed5&recipient=Y2h1Y2stdXNlcnNAbGlzdHMuY3MucHJpbmNldG9uLmVkdQ%3D%3D)
>
> I have a class called AdditivePartial and one called Additive which contains 
> an array of AdditivePartial objects.
>
> The Additive objects play method sporks the play method for all its partials.
>
> The first Additive object I create appears to ignore the noteAmplitude I have 
> set; it is pegged and clipping. That is, until the second Additive object is 
> sporked, at which point the first object suddenly "remembers" it's 
> noteAmplitude.
>
> I've looked at the output in Sonic Visualiser and that confirmed this is 
> what's happening, at least on my linux machine.
>
> Can anyone reproduce this behavior, or does it work for you? If you can 
> reproduce it, what the heck is going on?
>
> Forrest
>
>
>
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