Hi,

In my attempt to loop-play 1 portion of the soundbuffer for a certain periode 
time(2000 milliseconds in my example) i get a kind of clicking when the 
geginning of the sample pos is different from the ending..
Maybe .loop and .interp of SndBuf is a solution here. Anyone who knows how to 
use them?
Kind regards,
Herman

me.sourceDir() + "aeiou.wav" => string filename;
if( me.args() ) me.arg(0) => filename;
SndBuf buf => dac;
filename => buf.read;

fun void looper()
{
while(true)
{
1500::samp => now;
50000 => buf.pos;
}}
spork ~ looper();

2000::ms => now;
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