Hey Elliot, You may have seen Ge's recent email, but if not, here's an example of how to embed a ChucK VM in C++: http://chuck.stanford.edu/release/files/examples/chuck-embed/host/chuck-embed.cpp
The whole example is here: http://chuck.stanford.edu/release/files/examples/ ~Jack On Fri, May 1, 2020 at 10:52 AM S. Elliot Perez <s.elliot.pe...@gmail.com> wrote: > Hey, thanks for the information. I'm currently learning DSP and the JUCE > framework, so it sounds like I'd be able to incorporate ChucK there as well > with the chuck.cpp file. Are there tutorials for that specifically? Or is > it roughly the same as the Chunity implementation and I should be able to > figure it out by looking at that? > > On Sat, May 2, 2020 at 1:00 AM <chuck-users-requ...@lists.cs.princeton.edu> > wrote: > >> Send chuck-users mailing list submissions to >> chuck-users@lists.cs.princeton.edu >> >> To subscribe or unsubscribe via the World Wide Web, visit >> https://lists.cs.princeton.edu/mailman/listinfo/chuck-users >> or, via email, send a message with subject or body 'help' to >> chuck-users-requ...@lists.cs.princeton.edu >> >> You can reach the person managing the list at >> chuck-users-ow...@lists.cs.princeton.edu >> >> When replying, please edit your Subject line so it is more specific >> than "Re: Contents of chuck-users digest..." >> Today's Topics: >> >> 1. Efficient analysis & resynthesis for game audio (S. Elliot Perez) >> 2. Re: Efficient analysis & resynthesis for game audio >> (Jack Atherton) >> >> >> >> ---------- Forwarded message ---------- >> From: "S. Elliot Perez" <s.elliot.pe...@gmail.com> >> To: chuck-users@lists.cs.princeton.edu >> Cc: >> Bcc: >> Date: Fri, 1 May 2020 21:01:01 +0900 >> Subject: [chuck-users] Efficient analysis & resynthesis for game audio >> Hello! >> >> I've been using Pure Data and the Heavy compiler (hvcc) to make >> procedural audio for games/interactive media pieces the last couple of >> years. I just started going through the videos of the Kadenze course. The >> first couple of lessons, I did what Mr. Cook was doing in his ChucK >> software using Pure Data... but then I got to Session 3 where he showcases >> a method of resynthesis using two scripts- one to analyze a sound file and >> output a list of peaks (frequency and amplitude), and one to perform the >> resynthesis. I was very impressed with how quickly this goes as you can >> just copy and paste the list from the 1st list into the 2nd one and you >> already have a working model which you can then begin to tweak. With Pure >> Data, this would be an exponentially more arduous process of manually >> looking at a spectral analysis, filling out boxes, connecting them with >> wires, copying & pasting for each frequency... >> >> I'm curious as to what the possibilities of integrating these ChucK >> algorithms into standard programming languages like C++/C# for use in game >> engines. On the download page of ChuCK it says that the newest versions are >> made to be embedded in other systems. Is there documentation detailing this >> somewhere? >> >> -- >> >> >> *S・エリオット・ペレスwww.selliotp.com <http://www.selliotp.com>*Sound Designer for >> * enenインタラクティブサウンドディザイン* >> [image: http://enengame.com/] <https://youtu.be/xYpc9agfil8> >> *「エンエン」は日本のAppStoreでリリースされました!* >> [image: https://itunes.apple.com/us/app/enen/id1164297889?ls=1&mt=8] >> <https://itunes.apple.com/us/app/enen/id1164297889?ls=1&mt=8> >> >> >> >> ---------- Forwarded message ---------- >> From: Jack Atherton <l...@ccrma.stanford.edu> >> To: ChucK Users Mailing List <chuck-users@lists.cs.princeton.edu> >> Cc: >> Bcc: >> Date: Fri, 1 May 2020 07:34:24 -0700 >> Subject: Re: [chuck-users] Efficient analysis & resynthesis for game audio >> Hello! >> >> There's documentation for the Unity embedding here: >> http://chuck.stanford.edu/chunity/ >> Compared to Heavy, your ChucK code is compiled at runtime, so you can >> even assemble ChucK scripts on the fly with string manipulation while your >> game is currently running. >> >> If you're looking to embed ChucK in another program, you will want to use >> the ChucK class in the core/chuck.cpp file as the interface. You will need >> to include all of the core/ files and none of the host/ files. The changes >> we made to ChucK involved separating its core logic (most of it) from its >> host -- command line and RtAudio interface, as well as reducing its >> dependencies on global variables so that multiple ChucK VM instances can >> coexist. >> >> Then, there's also the new "global" variables in ChucK. If you add the >> global keyword to a variable, it's accessible by name across the entire VM >> (ChucK instance), and can also be set and gotten from outside ChucK (e.g. >> from Unity). >> >> ~Jack >> >> On Fri, May 1, 2020 at 5:01 AM S. Elliot Perez <s.elliot.pe...@gmail.com> >> wrote: >> >>> Hello! >>> >>> I've been using Pure Data and the Heavy compiler (hvcc) to make >>> procedural audio for games/interactive media pieces the last couple of >>> years. I just started going through the videos of the Kadenze course. The >>> first couple of lessons, I did what Mr. Cook was doing in his ChucK >>> software using Pure Data... but then I got to Session 3 where he showcases >>> a method of resynthesis using two scripts- one to analyze a sound file and >>> output a list of peaks (frequency and amplitude), and one to perform the >>> resynthesis. I was very impressed with how quickly this goes as you can >>> just copy and paste the list from the 1st list into the 2nd one and you >>> already have a working model which you can then begin to tweak. With Pure >>> Data, this would be an exponentially more arduous process of manually >>> looking at a spectral analysis, filling out boxes, connecting them with >>> wires, copying & pasting for each frequency... >>> >>> I'm curious as to what the possibilities of integrating these ChucK >>> algorithms into standard programming languages like C++/C# for use in game >>> engines. On the download page of ChuCK it says that the newest versions are >>> made to be embedded in other systems. Is there documentation detailing this >>> somewhere? >>> >>> -- >>> >>> >>> *S・エリオット・ペレスwww.selliotp.com <http://www.selliotp.com>*Sound Designer >>> for >>> * enenインタラクティブサウンドディザイン* >>> [image: http://enengame.com/] <https://youtu.be/xYpc9agfil8> >>> *「エンエン」は日本のAppStoreでリリースされました!* >>> [image: https://itunes.apple.com/us/app/enen/id1164297889?ls=1&mt=8] >>> <https://itunes.apple.com/us/app/enen/id1164297889?ls=1&mt=8> >>> _______________________________________________ >>> chuck-users mailing list >>> chuck-users@lists.cs.princeton.edu >>> https://lists.cs.princeton.edu/mailman/listinfo/chuck-users >>> >> _______________________________________________ >> chuck-users mailing list >> chuck-users@lists.cs.princeton.edu >> https://lists.cs.princeton.edu/mailman/listinfo/chuck-users >> > > > -- > > > *S・エリオット・ペレスwww.selliotp.com <http://www.selliotp.com>*Sound Designer for > * enenインタラクティブサウンドディザイン* > [image: http://enengame.com/] <https://youtu.be/xYpc9agfil8> > *「エンエン」は日本のAppStoreでリリースされました!* > [image: https://itunes.apple.com/us/app/enen/id1164297889?ls=1&mt=8] > <https://itunes.apple.com/us/app/enen/id1164297889?ls=1&mt=8> > _______________________________________________ > chuck-users mailing list > chuck-users@lists.cs.princeton.edu > https://lists.cs.princeton.edu/mailman/listinfo/chuck-users >
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