Hello Curtis, I am not familiar with the GameTrak joystick specifically, but you may find USB NES, HID Joystick and Logitech F310 classes
https://github.com/heuermh/lick/blob/master/lick/device/Nes.ck <https://github.com/heuermh/lick/blob/master/lick/device/Nes.ck> https://github.com/heuermh/lick/blob/master/lick/device/Joystick.ck <https://github.com/heuermh/lick/blob/master/lick/device/Joystick.ck> https://github.com/heuermh/lick/blob/master/lick/device/LogitechGamepadF310.ck <https://github.com/heuermh/lick/blob/master/lick/device/LogitechGamepadF310.ck> and examples https://github.com/heuermh/lick/blob/master/examples/nesExample.ck <https://github.com/heuermh/lick/blob/master/examples/nesExample.ck> https://github.com/heuermh/lick/blob/master/examples/joystickDemo.ck <https://github.com/heuermh/lick/blob/master/examples/joystickDemo.ck> https://github.com/heuermh/lick/blob/master/examples/gamepadTr808.ck <https://github.com/heuermh/lick/blob/master/examples/gamepadTr808.ck> in LiCK, a Library for Chuck. Hope these help! Cheers, michael > On Jul 3, 2020, at 6:16 PM, Curtis Ullerich <curtuller...@gmail.com> wrote: > > Hi all, > > I'm experimenting with velocity patterns of GameTrak joysticks as event > triggers. I'm curious if there's any prior art here. > > I'm working on a GameTrak class in ChucK that tracks the hand movement in > space to add velocity and acceleration updates alongside the usual xyz > position. > > In general, I've been surprised to not find much in the way of a GameTrak > class/lib for ChucK, though I did find this one > <https://github.com/rdpoor/chuck_performance_setup/blob/master/lib/game_trak.ck>. > > Curtis > _______________________________________________ > chuck-users mailing list > chuck-users@lists.cs.princeton.edu > https://lists.cs.princeton.edu/mailman/listinfo/chuck-users
_______________________________________________ chuck-users mailing list chuck-users@lists.cs.princeton.edu https://lists.cs.princeton.edu/mailman/listinfo/chuck-users