Hello Curtis,

I am not familiar with the GameTrak joystick specifically, but you may find USB 
NES, HID Joystick and Logitech F310 classes

https://github.com/heuermh/lick/blob/master/lick/device/Nes.ck 
<https://github.com/heuermh/lick/blob/master/lick/device/Nes.ck>
https://github.com/heuermh/lick/blob/master/lick/device/Joystick.ck 
<https://github.com/heuermh/lick/blob/master/lick/device/Joystick.ck>
https://github.com/heuermh/lick/blob/master/lick/device/LogitechGamepadF310.ck 
<https://github.com/heuermh/lick/blob/master/lick/device/LogitechGamepadF310.ck>

and examples

https://github.com/heuermh/lick/blob/master/examples/nesExample.ck 
<https://github.com/heuermh/lick/blob/master/examples/nesExample.ck>
https://github.com/heuermh/lick/blob/master/examples/joystickDemo.ck 
<https://github.com/heuermh/lick/blob/master/examples/joystickDemo.ck>
https://github.com/heuermh/lick/blob/master/examples/gamepadTr808.ck 
<https://github.com/heuermh/lick/blob/master/examples/gamepadTr808.ck>

in LiCK, a Library for Chuck.  Hope these help!

Cheers,

   michael


> On Jul 3, 2020, at 6:16 PM, Curtis Ullerich <curtuller...@gmail.com> wrote:
> 
> Hi all,
> 
> I'm experimenting with velocity patterns of GameTrak joysticks as event 
> triggers. I'm curious if there's any prior art here.
> 
> I'm working on a GameTrak class in ChucK that tracks the hand movement in 
> space to add velocity and acceleration updates alongside the usual xyz 
> position. 
> 
> In general, I've been surprised to not find much in the way of a GameTrak 
> class/lib for ChucK, though I did find this one 
> <https://github.com/rdpoor/chuck_performance_setup/blob/master/lib/game_trak.ck>.
> 
> Curtis
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