Compilation failed :( scenegraph\util\qsgtexture.cpp(663) : error C2065: 'GL_BGRA' : undeclared identifier scenegraph\util\qsgtexture.cpp(666) : error C2065: 'GL_BGRA' : undeclared identifier scenegraph\util\qsgtexture.cpp(667) : error C2065: 'GL_BGRA' : undeclared identifier scenegraph\util\qsgtexture.cpp(702) : error C2065: 'GL_BGRA' : undeclared identifier scenegraph\util\qsgtexture.cpp(703) : error C2065: 'GL_BGRA' : undeclared identifier NMAKE : fatal error U1077: '"C:\Program Files\Microsoft Visual Studio 10.0\VC\BIN\cl.EXE"' : return code '0x2'
Build log: http://testresults.qt-project.org/ci/QtDeclarative_dev_Integration/build_00138/win32-msvc2010_developer-build_angle_Windows_7/log.txt.gz Tested changes (refs/builds/dev_1360074820): http://codereview.qt-project.org/46486 [PS2] - Respect the default format from the scene graph adaptation layer http://codereview.qt-project.org/46549 [PS1] - Avoid swizzling on OpenGL ES when possible _______________________________________________ Ci-reports mailing list [email protected] http://lists.qt-project.org/mailman/listinfo/ci-reports
