Autotest `tst_qopengl' failed :( Testing tst_QOpenGL FAIL! : tst_QOpenGL::fboRendering(Using QWindow) Pixel Max fuzz (1) exceeded: (255,0,0,255) vs (0,0,255,255) .\tst_qopengl.cpp(385) : failure location FAIL! : tst_QOpenGL::fboRendering(Using QWindow) Pixel Max fuzz (1) exceeded: (255,0,0,255) vs (0,0,255,255) .\tst_qopengl.cpp(386) : failure location Totals: 16 passed, 2 failed, 0 skipped QtQA::App::TestRunner: test failed, running again to see if it is flaky... ********* Start testing of tst_QOpenGL ********* Config: Using QTest library 5.1.0, Qt 5.1.0 PASS : tst_QOpenGL::initTestCase() PASS : tst_QOpenGL::sharedResourceCleanup(Using QWindow) PASS : tst_QOpenGL::sharedResourceCleanup(Using QOffscreenSurface) PASS : tst_QOpenGL::multiGroupSharedResourceCleanup(Using QWindow) PASS : tst_QOpenGL::multiGroupSharedResourceCleanup(Using QOffscreenSurface) PASS : tst_QOpenGL::multiGroupSharedResourceCleanupCustom(Using QWindow) PASS : tst_QOpenGL::multiGroupSharedResourceCleanupCustom(Using QOffscreenSurface) PASS : tst_QOpenGL::fboSimpleRendering(Using QWindow) PASS : tst_QOpenGL::fboSimpleRendering(Using QOffscreenSurface) QWARN : tst_QOpenGL::fboRendering(Using QWindow) QOpenGLShader::link: "(45,5-29): warning X3206: implicit truncation of vector type " FAIL! : tst_QOpenGL::fboRendering(Using QWindow) Pixel Max fuzz (1) exceeded: (255,0,0,255) vs (0,0,255,255) .\tst_qopengl.cpp(385) : failure location FAIL! : tst_QOpenGL::fboRendering(Using QWindow) Pixel Max fuzz (1) exceeded: (255,0,0,255) vs (0,0,255,255) .\tst_qopengl.cpp(386) : failure location QWARN : tst_QOpenGL::fboRendering(Using QOffscreenSurface) QOpenGLShader::link: "(45,5-29): warning X3206: implicit truncation of vector type " PASS : tst_QOpenGL::fboRendering(Using QOffscreenSurface) PASS : tst_QOpenGL::fboHandleNulledAfterContextDestroyed() QWARN : tst_QOpenGL::openGLPaintDevice(Using QWindow) QOpenGLShader::link: "(45,5-29): warning X3206: implicit truncation of vector type " QWARN : tst_QOpenGL::openGLPaintDevice(Using QWindow) QOpenGLShader::link: "(45,5-29): warning X3206: implicit truncation of vector type " QWARN : tst_QOpenGL::openGLPaintDevice(Using QWindow) QOpenGLShader::link: "(45,5-34): warning X3206: implicit truncation of vector type " PASS : tst_QOpenGL::openGLPaintDevice(Using QWindow) QWARN : tst_QOpenGL::openGLPaintDevice(Using QOffscreenSurface) QOpenGLShader::link: "(45,5-29): warning X3206: implicit truncation of vector type " QWARN : tst_QOpenGL::openGLPaintDevice(Using QOffscreenSurface) QOpenGLShader::link: "(45,5-29): warning X3206: implicit truncation of vector type " QWARN : tst_QOpenGL::openGLPaintDevice(Using QOffscreenSurface) QOpenGLShader::link: "(45,5-34): warning X3206: implicit truncation of vector type " PASS : tst_QOpenGL::openGLPaintDevice(Using QOffscreenSurface) PASS : tst_QOpenGL::aboutToBeDestroyed() QWARN : tst_QOpenGL::QTBUG15621_triangulatingStrokerDivZero() QOpenGLShader::link: "(45,5-29): warning X3206: implicit truncation of vector type " PASS : tst_QOpenGL::QTBUG15621_triangulatingStrokerDivZero() PASS : tst_QOpenGL::cleanupTestCase() Totals: 16 passed, 2 failed, 0 skipped ********* Finished testing of tst_QOpenGL ********* QtQA::App::TestRunner: test failure could be reproduced twice consecutively QtQA::App::TestRunner: end tst_qopengl: 1 seconds, exit code 2
Build log: http://testresults.qt-project.org/ci/QtBase_stable_Integration/build_00787/win64-msvc2012_developer-build_qtnamespace_Windows_8/log.txt.gz Tested changes (refs/builds/stable_1364619306): http://codereview.qt-project.org/52211 [PS1] - QLocale: Report textDirection() by looking to the locale script _______________________________________________ Ci-reports mailing list [email protected] http://lists.qt-project.org/mailman/listinfo/ci-reports
