Autotest `tst_qopengl' failed :(

The test was determined to be flaky, meaning results were not consistent across 
multiple runs.  This might make the problem difficult to reproduce.  Also, 
flaky failures might or might not be related to any recent changes in the 
source code.

  Testing tst_QOpenGL
  FAIL!  : tst_QOpenGL::fboRendering(Using QWindow) Pixel Max fuzz (1) 
exceeded: (255,0,0,255) vs (0,0,255,255)
  .\tst_qopengl.cpp(385) : failure location
  FAIL!  : tst_QOpenGL::fboRendering(Using QWindow) Pixel Max fuzz (1) 
exceeded: (255,0,0,255) vs (0,0,255,255)
  .\tst_qopengl.cpp(386) : failure location
  Totals: 16 passed, 2 failed, 0 skipped
  QtQA::App::TestRunner: test failed, running again to see if it is flaky...
  ********* Start testing of tst_QOpenGL *********
  Config: Using QTest library 5.1.0, Qt 5.1.0
  PASS   : tst_QOpenGL::initTestCase()
  PASS   : tst_QOpenGL::sharedResourceCleanup(Using QWindow)
  PASS   : tst_QOpenGL::sharedResourceCleanup(Using QOffscreenSurface)
  PASS   : tst_QOpenGL::multiGroupSharedResourceCleanup(Using QWindow)
  PASS   : tst_QOpenGL::multiGroupSharedResourceCleanup(Using QOffscreenSurface)
  PASS   : tst_QOpenGL::multiGroupSharedResourceCleanupCustom(Using QWindow)
  PASS   : tst_QOpenGL::multiGroupSharedResourceCleanupCustom(Using 
QOffscreenSurface)
  PASS   : tst_QOpenGL::fboSimpleRendering(Using QWindow)
  PASS   : tst_QOpenGL::fboSimpleRendering(Using QOffscreenSurface)
  QWARN  : tst_QOpenGL::fboRendering(Using QWindow) QOpenGLShader::link: 
"(45,5-29): warning X3206: implicit truncation of vector type
  
  "
  FAIL!  : tst_QOpenGL::fboRendering(Using QWindow) Pixel Max fuzz (1) 
exceeded: (255,0,0,255) vs (0,0,255,255)
  .\tst_qopengl.cpp(385) : failure location
  FAIL!  : tst_QOpenGL::fboRendering(Using QWindow) Pixel Max fuzz (1) 
exceeded: (255,0,0,255) vs (0,0,255,255)
  .\tst_qopengl.cpp(386) : failure location
  QWARN  : tst_QOpenGL::fboRendering(Using QOffscreenSurface) 
QOpenGLShader::link: "(45,5-29): warning X3206: implicit truncation of vector 
type
  
  "
  FAIL!  : tst_QOpenGL::fboRendering(Using QOffscreenSurface) Pixel Max fuzz 
(1) exceeded: (255,0,0,255) vs (0,0,255,255)
  .\tst_qopengl.cpp(385) : failure location
  FAIL!  : tst_QOpenGL::fboRendering(Using QOffscreenSurface) Pixel Max fuzz 
(1) exceeded: (255,0,0,255) vs (0,0,255,255)
  .\tst_qopengl.cpp(386) : failure location
  PASS   : tst_QOpenGL::fboHandleNulledAfterContextDestroyed()
  QWARN  : tst_QOpenGL::openGLPaintDevice(Using QWindow) QOpenGLShader::link: 
"(45,5-29): warning X3206: implicit truncation of vector type
  
  "
  QWARN  : tst_QOpenGL::openGLPaintDevice(Using QWindow) QOpenGLShader::link: 
"(45,5-29): warning X3206: implicit truncation of vector type
  
  "
  QWARN  : tst_QOpenGL::openGLPaintDevice(Using QWindow) QOpenGLShader::link: 
"(45,5-34): warning X3206: implicit truncation of vector type
  
  "
  PASS   : tst_QOpenGL::openGLPaintDevice(Using QWindow)
  QWARN  : tst_QOpenGL::openGLPaintDevice(Using QOffscreenSurface) 
QOpenGLShader::link: "(45,5-29): warning X3206: implicit truncation of vector 
type
  
  "
  QWARN  : tst_QOpenGL::openGLPaintDevice(Using QOffscreenSurface) 
QOpenGLShader::link: "(45,5-29): warning X3206: implicit truncation of vector 
type
  
  "
  QWARN  : tst_QOpenGL::openGLPaintDevice(Using QOffscreenSurface) 
QOpenGLShader::link: "(45,5-34): warning X3206: implicit truncation of vector 
type
  
  "
  PASS   : tst_QOpenGL::openGLPaintDevice(Using QOffscreenSurface)
  PASS   : tst_QOpenGL::aboutToBeDestroyed()
  QWARN  : tst_QOpenGL::QTBUG15621_triangulatingStrokerDivZero() 
QOpenGLShader::link: "(45,5-29): warning X3206: implicit truncation of vector 
type
  
  "
  PASS   : tst_QOpenGL::QTBUG15621_triangulatingStrokerDivZero()
  PASS   : tst_QOpenGL::cleanupTestCase()
  Totals: 15 passed, 4 failed, 0 skipped
  ********* Finished testing of tst_QOpenGL *********
  QtQA::App::TestRunner: test failed on first and second attempts, but with 
different behavior each time:
  QtQA::App::TestRunner:   first attempt:  exited with exit code 2
  QtQA::App::TestRunner:   second attempt: exited with exit code 4
  QtQA::App::TestRunner: the test seems to be flaky, please fix this
  QtQA::App::TestRunner: this flaky test is being treated as a FAIL
  QtQA::App::TestRunner: end tst_qopengl: 1 seconds, exit code 4

  Build log: 
http://testresults.qt-project.org/ci/QtBase_stable_Integration/build_00850/win64-msvc2012_developer-build_qtnamespace_Windows_8/log.txt.gz

  Tested changes (refs/builds/stable_1365192826):
    http://codereview.qt-project.org/52668 [PS9] - QWizard/Win: Support RTL 
layout in Aero style
    http://codereview.qt-project.org/52366 [PS2] - Cocoa: Properly clean window 
mask data
    http://codereview.qt-project.org/53068 [PS1] - Fix MSVC warning about 
truncation from 64bit to 32bit int.
    http://codereview.qt-project.org/53048 [PS1] - Mac: a dialog should have a 
titlebar by default
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