Autotests `tst_activeFocusOnTab' and `tst_controls' failed :(
Testing qtquickcontrols
QtQA::App::TestRunner: Process exited with exit code 0xC0000005
(STATUS_ACCESS_VIOLATION)
QtQA::App::TestRunner: test failed, running again to see if it is flaky...
********* Start testing of qtquickcontrols *********
Config: Using QtTest library 5.2.0, Qt 5.2.0
PASS : qtquickcontrols::Tests_BusyIndicator::initTestCase()
PASS : qtquickcontrols::Tests_BusyIndicator::test_createIndicator()
PASS : qtquickcontrols::Tests_BusyIndicator::cleanupTestCase()
PASS : qtquickcontrols::Tests_Button::initTestCase()
PASS : qtquickcontrols::Tests_Button::test_action()
PASS : qtquickcontrols::Tests_Button::test_activeFocusOnPress()
PASS : qtquickcontrols::Tests_Button::test_activeFocusOnTab()
PASS : qtquickcontrols::Tests_Button::test_isDefault()
PASS : qtquickcontrols::Tests_Button::test_text()
PASS : qtquickcontrols::Tests_Button::cleanupTestCase()
PASS : qtquickcontrols::Tests_CheckBox::initTestCase()
PASS : qtquickcontrols::Tests_CheckBox::test_activeFocusOnPress()
QWARN : qtquickcontrols::Tests_CheckBox::test_activeFocusOnTab()
QOpenGLShader::compile(Fragment): ERROR: 0:8: '' : No precision specified for
(float)
QWARN : qtquickcontrols::Tests_CheckBox::test_activeFocusOnTab() ***
Problematic Fragment shader source code ***
QWARN : qtquickcontrols::Tests_CheckBox::test_activeFocusOnTab() #ifndef
GL_FRAGMENT_PRECISION_HIGH
#define highp mediump
#endif
varying highp vec2 sampleCoord;
uniform lowp sampler2D texture;
uniform lowp float color; // just the alpha, really...
void main() {
vec4 glyph = texture2D(texture, sampleCoord);
gl_FragColor = vec4(glyph.rgb * color, glyph.a);
}
QWARN : qtquickcontrols::Tests_CheckBox::test_activeFocusOnTab() ***
QDEBUG : qtquickcontrols::Tests_CheckBox::test_activeFocusOnTab() Renderer
failed shader compilation:
""
QtQA::App::TestRunner: Process exited with exit code 0xC0000005
(STATUS_ACCESS_VIOLATION)
QtQA::App::TestRunner: test failure could be reproduced twice consecutively
QtQA::App::TestRunner: end tst_controls: 3 seconds, exit code 3221225477
Testing tst_activeFocusOnTab
QtQA::App::TestRunner: Process exited with exit code 0xC0000005
(STATUS_ACCESS_VIOLATION)
QtQA::App::TestRunner: test failed, running again to see if it is flaky...
********* Start testing of tst_activeFocusOnTab *********
Config: Using QtTest library 5.2.0, Qt 5.2.0
PASS : tst_activeFocusOnTab::initTestCase()
QWARN : tst_activeFocusOnTab::activeFocusOnTab()
QOpenGLShader::compile(Fragment): ERROR: 0:8: '' : No precision specified for
(float)
QWARN : tst_activeFocusOnTab::activeFocusOnTab() *** Problematic Fragment
shader source code ***
QWARN : tst_activeFocusOnTab::activeFocusOnTab() #ifndef
GL_FRAGMENT_PRECISION_HIGH
#define highp mediump
#endif
varying highp vec2 sampleCoord;
uniform lowp sampler2D texture;
uniform lowp float color; // just the alpha, really...
void main() {
vec4 glyph = texture2D(texture, sampleCoord);
gl_FragColor = vec4(glyph.rgb * color, glyph.a);
}
QWARN : tst_activeFocusOnTab::activeFocusOnTab() ***
QDEBUG : tst_activeFocusOnTab::activeFocusOnTab() Renderer failed shader
compilation:
""
QtQA::App::TestRunner: Process exited with exit code 0xC0000005
(STATUS_ACCESS_VIOLATION)
QtQA::App::TestRunner: test failure could be reproduced twice consecutively
QtQA::App::TestRunner: end tst_activeFocusOnTab: 2 seconds, exit code
3221225477
Build log:
http://testresults.qt-project.org/ci/QtQuickControls_stable_Integration/build_00352/win64-msvc2012_developer-build_qtnamespace_Windows_8/log.txt.gz
Tested changes (refs/builds/stable_1380839703):
http://codereview.qt-project.org/67245 [PS1] - Fix disabling of Action
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