Autotest `tst_platformsocketengine' failed :(

  QObject::connect: Cannot connect (null)::destroyed() to 
QHostInfoLookupManager::waitForThreadPoolDone()
  ********* Start testing of tst_PlatformSocketEngine *********
  Config: Using QTest library 4.8.6, Qt 4.8.6
  PASS   : tst_PlatformSocketEngine::initTestCase()
  PASS   : tst_PlatformSocketEngine::construction()
  PASS   : tst_PlatformSocketEngine::simpleConnectToIMAP()
  PASS   : tst_PlatformSocketEngine::udpLoopbackTest()
  PASS   : tst_PlatformSocketEngine::udpIPv6LoopbackTest()
  PASS   : tst_PlatformSocketEngine::broadcastTest()
  PASS   : tst_PlatformSocketEngine::serverTest()
  QDEBUG : tst_PlatformSocketEngine::udpLoopbackPerformance()           
2317.5MB/4.9s: 463.5MB/s
  PASS   : tst_PlatformSocketEngine::udpLoopbackPerformance()
  FAIL!  : tst_PlatformSocketEngine::tcpLoopbackPerformance() 'socketDescriptor 
> 0' returned FALSE. ()
     Loc: [tst_platformsocketengine.cpp(515)]
  PASS   : tst_PlatformSocketEngine::readWriteBufferSize()
  PASS   : tst_PlatformSocketEngine::bind()
  PASS   : tst_PlatformSocketEngine::networkError()
  PASS   : tst_PlatformSocketEngine::setSocketDescriptor()
  PASS   : tst_PlatformSocketEngine::invalidSend()
  PASS   : tst_PlatformSocketEngine::receiveUrgentData()
  PASS   : tst_PlatformSocketEngine::tooManySockets()
  PASS   : tst_PlatformSocketEngine::cleanupTestCase()
  Totals: 16 passed, 1 failed, 0 skipped
  ********* Finished testing of tst_PlatformSocketEngine *********
  QtQA::App::TestRunner: test failed, running again to see if it is flaky...
  QObject::connect: Cannot connect (null)::destroyed() to 
QHostInfoLookupManager::waitForThreadPoolDone()
  ********* Start testing of tst_PlatformSocketEngine *********
  Config: Using QTest library 4.8.6, Qt 4.8.6
  PASS   : tst_PlatformSocketEngine::initTestCase()
  PASS   : tst_PlatformSocketEngine::construction()
  PASS   : tst_PlatformSocketEngine::simpleConnectToIMAP()
  PASS   : tst_PlatformSocketEngine::udpLoopbackTest()
  PASS   : tst_PlatformSocketEngine::udpIPv6LoopbackTest()
  PASS   : tst_PlatformSocketEngine::broadcastTest()
  PASS   : tst_PlatformSocketEngine::serverTest()
  QDEBUG : tst_PlatformSocketEngine::udpLoopbackPerformance()           
2310.5MB/4.9s: 462.1MB/s
  PASS   : tst_PlatformSocketEngine::udpLoopbackPerformance()
  FAIL!  : tst_PlatformSocketEngine::tcpLoopbackPerformance() 'socketDescriptor 
> 0' returned FALSE. ()
     Loc: [tst_platformsocketengine.cpp(515)]
  PASS   : tst_PlatformSocketEngine::readWriteBufferSize()
  PASS   : tst_PlatformSocketEngine::bind()
  PASS   : tst_PlatformSocketEngine::networkError()
  PASS   : tst_PlatformSocketEngine::setSocketDescriptor()
  PASS   : tst_PlatformSocketEngine::invalidSend()
  PASS   : tst_PlatformSocketEngine::receiveUrgentData()
  PASS   : tst_PlatformSocketEngine::tooManySockets()
  PASS   : tst_PlatformSocketEngine::cleanupTestCase()
  Totals: 16 passed, 1 failed, 0 skipped
  ********* Finished testing of tst_PlatformSocketEngine *********
  QtQA::App::TestRunner: test failure could be reproduced twice consecutively
  QtQA::App::TestRunner: end tst_platformsocketengine: 10 seconds, exit code 1

  Build log: 
http://testresults.qt-project.org/ci/Qt_4.8_Integration/build_01715/macx-g++_developer-build_OSX_10.7/log.txt.gz

  Tested changes (refs/builds/4.8_1386656509):
    http://codereview.qt-project.org/73502 [PS2] - Cascade detection of SSE3 
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