Qt3D_5.5_Integration #152: SUCCESS

  Tested changes (refs/builds/5.5_1435419223):
    http://codereview.qt-project.org/115117 [PS1] - don't build qt3d when qt is 
compiled without opengl
    http://codereview.qt-project.org/115116 [PS1] - remove pointless gles1 check
    http://codereview.qt-project.org/114975 [PS3] - Renderer replace wait 
condition by semaphore
    http://codereview.qt-project.org/114763 [PS4] - Make the AspectManager loop 
use the Renderer's VSyncFrameAdvanceService
    http://codereview.qt-project.org/114762 [PS4] - Add unit test for 
VSyncFrameAdvanceService
    http://codereview.qt-project.org/114761 [PS4] - VSyncFrameAdvanceService 
service
    http://codereview.qt-project.org/114566 [PS4] - Added plasma example
    http://codereview.qt-project.org/114492 [PS4] - Introduce 
QAbstractFrameAdvanceService and QTickClockService
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