Qt3D_5.5_Integration #152: SUCCESS
Tested changes (refs/builds/5.5_1435419223):
http://codereview.qt-project.org/115117 [PS1] - don't build qt3d when qt is
compiled without opengl
http://codereview.qt-project.org/115116 [PS1] - remove pointless gles1 check
http://codereview.qt-project.org/114975 [PS3] - Renderer replace wait
condition by semaphore
http://codereview.qt-project.org/114763 [PS4] - Make the AspectManager loop
use the Renderer's VSyncFrameAdvanceService
http://codereview.qt-project.org/114762 [PS4] - Add unit test for
VSyncFrameAdvanceService
http://codereview.qt-project.org/114761 [PS4] - VSyncFrameAdvanceService
service
http://codereview.qt-project.org/114566 [PS4] - Added plasma example
http://codereview.qt-project.org/114492 [PS4] - Introduce
QAbstractFrameAdvanceService and QTickClockService
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