On Friday, July 9, 2021, Phyllis Smith via Cin <[email protected]> wrote:
> OK, checked into GIT, the export edl patches for CMX3600 generation. > > Andrea, if you have time, could you rebuild just to make sure everything > compiles OK for you (and maybe try to load into another NLE to see if you > have more success or if we just do not know how to do it. > > Andrew, you should check my work because there were a lot of patches and > then patches to the patches, and I am easily confused. So in the end, I > believe I got it right. Here is what I ended up doing: > (1) added exportedl.c.patch, > (2) ignored 0001-..., 0004, 0005, 0006 exportedl patches in this thread, > (3) applied patches 0035-..., 0036, 0037, 0038, 0042, 0043. > (4) Recompiled and tested cinelerra with a bunch of cuts and moving > sections around to generate an Export EDL file. > (5) Manually looked at the generated CMX3660 video file and saw that it > "seemed" to look comparable to explanations in: > https://xmil.biz/EDL-X/CMX3600.pdf > pages 11-14 > I looked into patches as they appear in gitweb interface, looks like all pieces are correct.... sorry for so many generations of those... > > Also, applied Andrew's patch (for high fps) to pluginfclient.C to match > the other changes in ffmpeg.C. Like I mentioned previously, I have not > tested nor know how to test. > hm, try to load high fps video and apply ffmpeg (F_*) video plugin(s) to it? > > Andrew, I found the Android tablet (that has not been powered on for 3-4 > years!) and am moving on to checking out Termux. At least I hope I can. > Thanks for all the work you do to keep Cinelerra going. ...Phyllis > modern termux run with X on Android 7+, I hope your tablet can run such version of android.. my current install eats like 5 gb on internal storage (but I can download stuff with wget to one specific location at sdcard after running termux-setup-storage inside termux (it will prompt you to give access to sdcard graphically at first time) see ' install X environment' part of docs https://wiki.termux.com/wiki/Graphical_Environment basically package management should be like Debian, just with 'pkg search/pkg install' instead of still available apt search/install (something to do with load-balancing on their servers) and with *-static instead of -dev/-devel packages... https://wiki.termux.com/wiki/Package_Management https://wiki.termux.com/wiki/Building_packages unfortunately, I still have no idea how to fix sound.... ( so whole exercuse more about 'building CinGG on non-x86 mostly posix system while hopefully not breaking normal x86/x86-64 builds' > > On Mon, Jul 5, 2021 at 11:30 AM Andrew Randrianasulu via Cin < > [email protected]> wrote: > >> Updated patches, this time I tried to import resulting edl into Final Cut >> Pro for PPC Mac (mac os 9.2.2 on qemu/android 0.o) and they worked at least >> cuts show up, and dissolves (there currently no code for handling wipes) >> >> I am not sure if ^z^z tail actually harmless, you can comment writing >> this tail in patches if unsure/want to test different NLE >> >> yeah, I missed newline after FCM line, and last line in file.. >> >> for my surprize FCP 1.2.5 (from 1999!) uses Windows line endings (seen as >> ^M in mcedit) - may be they were re-using dos/windows code there? >> >> I simply run 'unix2dos -f' on edl file from patched CinGG and then >> optionally set Document/creator attribs (mac-specific, under Macos 7.5.5 in >> Basilisk2 emulator, with ResEdit app) to TEXT/KeyG (four symbols for each, >> case-sensitive! ) - this allowed FCP to see my edl correctly, but you can >> select 'show all files' in import->edl menu under 'file' menu item.. >> >> >> >> >> On Monday, June 21, 2021, Andrew Randrianasulu <[email protected]> >> wrote: >> >>> I think I enabled _writing_ timecode info into rendered files (tested >>> mxf) >>> if you set timecode for your timeline manually - it should be respected. >>> If you render selection of your timeline - timecode will be set at >>> start timecode of your render position. >>> if you render selection with already altered (via clapping icon) >>> timeline - it also should work. >>> >>> I found you (sometimes?) need to hit 'align timecodes' menu item for >>> refreshing asset timecode info.... but such action will mes up timeline if >>> some assets had no real timecode info.... >>> >>> Anyway, try to test those patches and told us how useful (or dangerous?) >>> they are... >>> >>> In theory I think this is good idea to get embedded timecodes into >>> rendered files (rel. to your working timeline) , but may be you sometimes >>> want zeroed tc in output files? >>> >>> >>> -- >> Cin mailing list >> [email protected] >> https://lists.cinelerra-gg.org/mailman/listinfo/cin >> >
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