On Saturday, July 17, 2021, Andrea paz <[email protected]> wrote:
> Thank you for your interest in an issue that's killing me! > Applied the patch; it seems to always show cpu 16. I have an 8c/16t so > it is shown fine. > I attach cpu-count.txt to show output during playback and rendering > operations. > A video of the above operations can be found at the following address. > https://www.dropbox.com/s/m4bpa0y9mk55btq/cpu-test.mov?dl=0 > Note that today it went better than the average I normally have: in > playback I had less freezes and in rendering I got an average of 60 > fps, while normally I stay on 12 fps. one possible explanation, if you have cpufreq set to 'dynamic' /powersave it may not reclock cpu (and memory/bus?) fast enough.. so encoding stuck in low freq. mode (i think some games behaved similary) try to force 'performance' mode. > Last note: from a 10 years ago laptop with a good i7 4c/8t I switched > to an AMD 8c/16t with double the frequency. For example to compile > CinGG (with all 8 threads in Intel and with all 16 threads in AMD, > always at 100%) I went from 20 min to 5 min. Instead in playback and > rendering I don't notice big differences. > Using a rendering via handbrake or ffmpeg from command line is > extremely more efficient. >
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