On Tuesday, July 27, 2021, Andrea paz via Cin <[email protected]> wrote:
> I did some tests with the new and old x265. I report some data, while > the terminal output is attached in test-x265.txt. > > I used a 5 min video in h264 4.2.0 but good quality. Size= 471 MB. > > > x265-10bit: CPU 50-80% (multithread) 27.5 fps file size 46 MB > > x265-12bit: CPU 50-80% (multi) 25.5 fps file size 45 MB > > x265-Hi: CPU 80-90% (multi) 10.6 fps file size 1.7 GB > > wow, this one is big! > x265-Lo(w): CPU 40-70% (single/multi) 34 fps file size 67.5 MB > > HEVC-vaapi CPU 0-50% (single) 85.8 fps file size 117 MB > (I could not see the GPU engagement) > > Only in x265-lo do I perceive a small decay in quality compared to the > original. All others are comparable. > > For me a great news (thanks Andrew!) is the exploitation of > multithread; on the terminal you can read the sentence: > "Thread pool created using 16 threads" > I have a CPU 8c/16t. it also seems to use assembler as planned) but a bit of concern difference between reported number of encoded frames by x265 itself and Cinelerra: encoded 7470 frames in 272.39s (27.42 fps), 1167.83 kb/s, Avg QP:32.61 Render::render_single: Session finished. ** rendered 7500 frames in 272.418 secs, 27.531 fps does this mean you lost 30 frames somewhere? was this bug/difference present in unpatched Cin? > The only thing I regret is that the new x265 drivers introduce a CinGG > build delay of 15 min. Before my entire compile was 5 min, now it's 20 > min. >
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