On Saturday, August 7, 2021, Phyllis Smith <[email protected]> wrote:
> > But there must be one more place that needs the same type of fix yet for >>> GANG audio mode. This is currently working if you drag an audio plugin to >>> a 2-channel audio track - that is, when you get back to regular mode you >>> can see that the plugin is on both audio tracks. But when you have In/Out >>> pointers and use the "attach effect" method instead, it only shows on the >>> initial track. >>> >> >> i tried to add two more lines into mwindowedit.C >> >> >> and for me I can select in/out points for two gang modes where sound >> tracks collapsed on timeline (with 6ch divx) and then use audio > attach >> effect for inserting effect and it propagates correctly >> > > Not sure why but this patch did not work for me. When I drag effect from > Resources in Gang Channels mode both tracks of 2-track audio get the > plugin. BUT when I attach effect only the 1 channel gets the plugin. This > is with just the 3 first patches in (not the 0004-Attempt-at...which I will > comment on later). Andrea, did this work for you? > well, I think this specific patch makes no difference - I commented out if condition out and it was still working as before. So you can drop this one. most interesting will be test 0004/0005 patches together, and may be extend patch 0005 with play_only_set_trks_in_gang_mode hidden settings (so more fine-grained control over cingg's behavior will be possible.) i added mail list as recipient because I think you wanted this mail to be seen there. >> >
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