On Tuesday, January 18, 2022, Mark Goldberg via Cin < [email protected]> wrote:
> > > On Mon, Jan 17, 2022, 10:44 AM Andrea paz via Cin < > [email protected]> wrote: > >> @Andrew >> >> > @Andrea, for some reason I can't download attaches from forum (because I >> have no login there?), can you add CMS.txt as attachment to email (again)? >> >> I'm opening a new email because color has nothing to do with the >> Vdpau/Vaapi issues. >> It was just an attempt to put together all the information on how >> CinGG treats color. Lately I found emails from Hermann Vosseler that >> are very indicative. However, the fact remains that each plugins of >> CinGG treats the color in its own way, so we should find a way to >> understand how all the native plugins act, one by one (if I'm not >> mistaken, the plugins of ffmpeg clip everything to 8-bit and sRGB). >> Only with this information can we reconstruct a chain of steps that >> accounts for color transformations and, perhaps, keep them under >> control. >> > > In my case the flut3d plugin appears to use 32 bit float and the color > space should be in the LUT. > there was patch on ffmpeg-devel, for adding x86 optimizations to lut3d https://www.mail-archive.com/[email protected]/msg126261.html not sure if this patch was integrated into 5.0 or not (we use 4.4 + patches) ah, it is in git https://git.ffmpeg.org/gitweb/ffmpeg.git/commit/716b39674059d5b416faef92afd41654a6d9469b > I don't see color issues with it. Some other plugins result in bad > banding, but I'm not sure I am using them correctly. More information about > how color is used would be helpful. I'm try to determine a workflow with 10 > bit f-log input and some version of 10 bit HDR output. > > Regards, > > Mark > >>
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