вт, 7 нояб. 2023 г., 18:13 Andrew Randrianasulu <[email protected]>:
> > https://blender.stackexchange.com/questions/46825/render-with-a-wider-dynamic-range-in-cycles-to-produce-photorealistic-looking-im > > > well, this one says EXR can hold quite a big value per channel, way above > 1.0f, obviously. But for displaying (and encoding?) it must be compressed > back to device-specific 0 - 1.0 range. > > Thing is, if I open exr example file in gimp 2.10 and re-export it - it > retain its above 100% values. It does not do this if I do this same > roundtrip via cingg. So yea, we seems to be clamping at output. > and this article about Premiere tries to explain Scopes, and especially floating point vs 8bit input - Premiere apparently can limit this setting for scopes themselves.... https://blog.frame.io/2017/09/27/introduction-to-video-scopes/ so, HDR as used in ultra HD need some scope that goes to 10.000 (so, logarithmic I guess ...)! something we should write somewhere in TODO, I guess ..... > > Still not sure where, may be in fader? (where fade can't be more than > 100%) . May be its time to ask Lion (Adam). >
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