Stefan, Not sure how useful the Cuda option for HW acceleration is unless you want to use its plugins.
An authoritative statement about the Cuda HW option from the manual says: > Cuda does not accelerate decoding with Nvidia, but it does allow some > plugins to run that are not available otherwise. > >From a non-authoritative source, choosing HW acceleration of "vdpau" which uses Nvidia should provide the same speed-up, just without the access to additional Cuda plugins. Another authoritative quote from the manual. At the time this was written, the use of Cuda is not going to improve the > playing and rendering of video in CINELERRA-GG except in the case where > you use a specific Cuda-enabled plugin that is computationally intense – > sadly, most of what Cin does, Cuda will not help. Cuda is mostly a block > oriented algorithm which works well for such things as a flock of birds > all flying next to each other. > Needless to say, I have not compiled with a later Cuda version. I have never been quite sure what the benefit of HV 8 cuda inclusion is. On Sun, Jul 21, 2024 at 12:51 PM Stefan de Konink via Cin < [email protected]> wrote: > Hi, > > Is there anyone here that is capable of compiling cingg --with-cuda with > a recent cuda version? > > renders.C:1:10: fatal error: 5_Simulations/nbody/render_particles.cpp: > No such file or directory > 1 | #include "5_Simulations/nbody/render_particles.cpp" > | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ > > > nbody.h:30:10: fatal error: 5_Simulations/nbody/bodysystemcuda.h: No > such file or directory > 30 | #include <5_Simulations/nbody/bodysystemcuda.h> > | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ > > > -- > Stefan > -- > Cin mailing list > [email protected] > https://lists.cinelerra-gg.org/mailman/listinfo/cin >
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