Stefan,
Not sure how useful the Cuda option for HW acceleration is unless you want
to use its plugins.

An authoritative statement about the Cuda HW option from the manual says:

> Cuda does not accelerate decoding with Nvidia, but it does allow some
> plugins to run that are not available otherwise.
>
>From a non-authoritative source, choosing HW acceleration of "vdpau" which
uses Nvidia should provide the same speed-up, just without the access to
additional Cuda plugins.  Another authoritative quote from the manual.

At the time this was written, the use of Cuda is not going to improve the
> playing and rendering of video in CINELERRA-GG except in the case where
> you use a specific Cuda-enabled plugin that is computationally intense –
> sadly, most of what Cin does, Cuda will not help. Cuda is mostly a block
> oriented algorithm which works well for such things as a flock of birds
> all flying next to each other.
>

Needless to say, I have not compiled with a later Cuda version.  I have
never been quite sure what the benefit of HV 8 cuda inclusion is.

On Sun, Jul 21, 2024 at 12:51 PM Stefan de Konink via Cin <
[email protected]> wrote:

> Hi,
>
> Is there anyone here that is capable of compiling cingg --with-cuda with
> a recent cuda version?
>
> renders.C:1:10: fatal error: 5_Simulations/nbody/render_particles.cpp:
> No such file or directory
>      1 | #include "5_Simulations/nbody/render_particles.cpp"
>        |          ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>
>
> nbody.h:30:10: fatal error: 5_Simulations/nbody/bodysystemcuda.h: No
> such file or directory
>     30 | #include <5_Simulations/nbody/bodysystemcuda.h>
>        |          ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>
>
> --
> Stefan
> --
> Cin mailing list
> [email protected]
> https://lists.cinelerra-gg.org/mailman/listinfo/cin
>
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