вт, 3 сент. 2024 г., 21:36 Andrew Randrianasulu <[email protected]>:
> > > вт, 3 сент. 2024 г., 21:10 Andrew Randrianasulu <[email protected]>: > >> >> >> вт, 3 сент. 2024 г., 20:13 Tarantas via Cin <[email protected]>: >> >>> > > Since you're already fighting color banding, the good thing is to >>> > > 32-bit colors in Settings -> Format -> Color model: RGB(A)-FLOAT. >>> > > Note this could slow down your playback and rendering. >>> >>> Guys, hold on a second. Unfortunately I just discovered the RGB color >>> model is required for this recipe. The YUV model causes big color >>> shifts for an unknown reason. Moreover, I found JPEG mode completely >>> incompatible with YUV color mode, even without any filters or hacks, >>> and I lost the track of what's going on already. >>> >>> Must be just a bug because nobody tested JPEG mode in years. >>> >>> Could you please advise me any tool to detect shifts in color channels >>> in order to compose a proper bug report? >> >> >> one technique from >> >> https://news.ycombinator.com/item?id=20037013 >> >> make all-white png in say gimp (so each point reads as 255 in all >> channels) then convert it via tool in question (cinelerra-gg in our case) >> then measure colour values during playback (via colorpicker). >> >> it may be that bt709 conversion does not allow full range by definition? >> (comment from that thread). >> >> you can also try non-default pix-fmt (non yuv420p) for final encoding ? >> >> cingg use 4:4:4 non-subsampled YUV in YUV mode, may be swscale lib having >> trouble doing its job here? >> > > I also found two possible sources of full range video -Playstation 5 (at > least back in 2023) and some GoPROs and other modern h264 based cameras > > https://forum.shotcut.org/t/questions-about-color-range/38647/3 > > https://github.com/HandBrake/HandBrake/issues/2561 > > > but may be sticking with artificial images is easier for debugging full => > full encoding, then with full = > limited conversion step added on top of > that. > and a bit more, apparently (at least in 2021) ffmpeg's prores encoder was able to stuff full range yuv data, but official apple decoders might assume tv range anyway ... https://www.liftgammagain.com/forum/index.php?threads/full-range-or-head-range-workflow.15933/ so, while prores in general might be good idea, for full range workflow it may not work with official decoders? > >> >> All I could do now is just to >>> screenshot the difference between the compose window and render results. >>> -- >>> Cin mailing list >>> [email protected] >>> https://lists.cinelerra-gg.org/mailman/listinfo/cin >>> >>
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