пн, 16 дек. 2024 г., 15:32 Andrea paz <[email protected]>:
> I have tried to explore your suggestions, but I don't think I am able > to implement them. > > GLVND: > > glvnd is a vendor neutral libgl library that was made by nvidia so > that nvidia proprietary drivers can co-exist with mesa on the same > system. The use-case for this is usually desktops or laptops with an > intel iGPU and an nvidia dGPU. If you are running intel/amd or all > amd, you don’t need libglvnd. > > Here is a patch to compile mesa-git without glvnd: > > https://www.reddit.com/r/archlinux/comments/hwhouh/how_to_build_mesa_without_libglvnd/ > > Manually: > > PART 3: Compiling mesa-git without libglvnd > > I have two of my own gitlab repositories that makes this easy to do. > > First let’s clone them: > > > git clone http://gitlab.com/gloriouseggroll/mesa-git-noglvnd > git clone http://gitlab.com/gloriouseggroll/lib32-mesa-git-noglvnd > > Now lets make both packages: > > > cd mesa-git-noglvnd > makepkg > cd ../lib32-mesa-git-noglvnd > makepkg > > They need to be installed at the same time, which is why we compiled > them both first. Now lets move them to the same folder and install > them: > > > cp *.pkg.tar.xz ../mesa-git-noglvnd/ > cd ../mesa-git-noglvnd > sudo pacman -U *.pkg.tar.xz > > When you do this, it’s going to ask you to replace vulkan-radeon > and/or vulkan-intel packages, as well as remove libglvnd. This is > because mesa-git provides all of those when compiled from this > package, libglvnd being replaced with mesa’s libgl. If compiled from > the AUR, it replaces just the vulkan packages. > > > It says here that there might be problems by not installing glvnd and > so the best solution is to create a glvnd installation-fake: > https://forums.gentoo.org/viewtopic-t-1170273.html > > I don't understand how to do all these things. Also, I used mesa-git > in the past but had so many problems that I didn't want to put it > back. > > > ZINK: > > I tried this: > __GLX_VENDOR_LIBRARY_NAME=mesa MESA_LOADER_DRIVER_OVERRIDE=zink > GALLIUM_DRIVER=zink /home/paz/cinelerra5/cinelerra-5.1/bin/./cin > > CinGG starts but with the following errors: > > $ __GLX_VENDOR_LIBRARY_NAME=mesa MESA_LOADER_DRIVER_OVERRIDE=zink > GALLIUM_DRIVER=zink /home/paz/cinelerra5/cinelerra-5.1/bin/./cin > Cinelerra Infinity - built: Oct 23 2024 13:17:21 > git://git.cinelerra-gg.org/goodguy/cinelerra.git > (c) 2006-2019 Heroine Virtual Ltd. by Adam Williams > 2007-2020 mods for Cinelerra-GG by W.P.Morrow aka goodguy > 2003-2017 mods for Cinelerra-CV by CinelerraCV team > 2015-2024 mods for Cinelerra-GG by Cinelerra-GG team > > Libav version: Lavc61.3.100 > > Cinelerra is free software, covered by the GNU General Public License, > and you are welcome to change it and/or distribute copies of it under > certain conditions. There is absolutely no warranty for Cinelerra. > > DRI3 not available > another suggestion from https://forum.manjaro.org/t/mesa-zink-trouble-since-23-3-3/158317 "LIBGL_KOPPER_DRI2=1" DRI3 not available > DRI3 not available > DRI3 not available > DRI3 not available > BC_WindowBase::glx_window_fb_configs: opengl initialization failed failed > DRI3 not available > DRI3 not available > DRI3 not available > DRI3 not available > BC_DisplayInfo::gl_fb_config failed > DRI3 not available > DRI3 not available > DRI3 not available > DRI3 not available > DRI3 not available > BC_WindowBase::glx_window_fb_configs: opengl initialization failed failed > DRI3 not available > DRI3 not available > DRI3 not available > DRI3 not available > DRI3 not available > BC_WindowBase::glx_window_fb_configs: opengl initialization failed failed > DRI3 not available > DRI3 not available > DRI3 not available > DRI3 not available > DRI3 not available > BC_WindowBase::glx_window_fb_configs: opengl initialization failed failed > DRI3 not available > DRI3 not available > DRI3 not available > DRI3 not available > DRI3 not available > BC_WindowBase::glx_window_fb_configs: opengl initialization failed failed > DRI3 not available > DRI3 not available > DRI3 not available > DRI3 not available > DRI3 not available > BC_WindowBase::glx_window_fb_configs: opengl initialization failed failed > DRI3 not available > DRI3 not available > DRI3 not available > DRI3 not available > DRI3 not available > BC_WindowBase::glx_window_fb_configs: opengl initialization failed failed > DRI3 not available > DRI3 not available > DRI3 not available > DRI3 not available > DRI3 not available > BC_WindowBase::glx_window_fb_configs: opengl initialization failed failed > > Instead starting without Zink's environment variables I get the only, > usual, error: > > BC_DisplayInfo::gl_fb_config failed > > In both cases X11-OpenGL does not work. > > I couldn't find any other info on getting Zink to work. >
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