Jerome Cornet ha detto...
> Can you please make sure that it works as well in YUVA8 and RGBA8 ?
> It really should be as good.

YUVA8 gives only some random black pixels. RGBA8 makes black all the 
first track ^^;;;;;
RGBA-float works very well.

If spill threshold is set to 0 all three modes gives the same result.

> As far as the RGB8, YUV8 and RGBFloat modes are concerned, I am still
> not sure why you get those weird pixels.

RGB8, YUV8 and RGBFloat modes haven't alpha channel so they are useless 
in this application.

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