Jerome Cornet ha detto... > Can you please make sure that it works as well in YUVA8 and RGBA8 ? > It really should be as good.
YUVA8 gives only some random black pixels. RGBA8 makes black all the first track ^^;;;;; RGBA-float works very well. If spill threshold is set to 0 all three modes gives the same result. > As far as the RGB8, YUV8 and RGBFloat modes are concerned, I am still > not sure why you get those weird pixels. RGB8, YUV8 and RGBFloat modes haven't alpha channel so they are useless in this application. -- |- Massimo ;-) ---> http://maq.altervista.org <-----|(o- POWERED | |- BABYLON 5 -----> http://babylon5.altervista.org <|(/)_ BY LINUX| |- STARGATE ------> http://sg1screw.altervista.org <|And the sky | |What do you want?> http://morden.deviantart.com <--|full of stars| _______________________________________________ Cinelerra mailing list [email protected] https://init.linpro.no/mailman/skolelinux.no/listinfo/cinelerra
