> This was tried already and it doesn't work. 
> What's needed is the same algorithm that The Gimp uses but
> for floating point and with arbitrary numbers of points.
> 

Well... I have to admin that I don't completly understand what you mean
with "it doesn't work". It works just fine for me. (Although I didn't
think of The Gimp, more of curves like those found in Discreet's
combustion or Blender's animation curves)

But unfourtunately yesterday's Bezier code was incorrect, I just
uploaded a new package (same URL) to test (and hope it works better this
time)

Of course some things are still to be done (like checking for
overlapping control points, cleaning up etc...). But this is more meant
to find out if this could be of use to anyone and if it's worth the
additional work..


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