On čet, 2006-05-25 at 17:38 +0930, Pierre Marc Dumuid wrote:
> In regards to this, I was thinking of proposing:
> 
> modify the right click on keyframe menu to show:
> 
> left of keyframe is a jump...
> left of keyframe is a linear slope...
> left of keyframe is a beizer slope...
> right of keyframe is fixed...
> right of keyframe is a linear...
> right is a beizer...
> 
> but then, I figured it would be really cool if we could be comply with 
> the inkscape way of beizer management. (i.e. selecting keyframes, and 
> then setting them to be corner points, or smooth using a button on a 
> toolbar / floating toolbar)  This would involve adding a "selected" and 
> also having a "showbeizerhandles" property for each auto that allows the 
> display of angle and strength control of the beizer etc...
> 
> Anyhow, in thinking about this idea, I played around, and managed to add 
> some code that adds the property, "selected" to each auto, and some code to
> trackcanvas that toggles this state when right clicking the auto.  I 
> then starting to play around with actually drawing circles for those 
> auto's that are selected, and boxes for those that aren't.  When doing 
> this, I noticed that the function, TrackCanvas::draw_floatauto  has some 
> code that actually draws three boxes:  one at the center of the auto, 
> one at the "in" position, one at the "out" position, along with lines 
> joining the centers of each of these boxes.
> 
> Mostly I believe the in, out and center positions are all the same.  Has 
> anyone seen any situation where there are three positions are different 
> and visually seen three boxes for 1 auto??

cntrl key is your friend...

bye
andraz


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