http://bugs.cinelerra.org/show_bug.cgi?id=263





------- Additional Comments From [EMAIL PROTECTED]  2006-06-02 12:22 -------
That was my original thought when I posted this bug. As a result I spent a lot 
of time trying to fix the scaler by using floats everywhere - it never worked 
for me. YMMV. 
 
The only time it would scale smoothly in my attempts is by reverting from the 
first patch in bug #70 - the original 2.0 code used ints and somehow it worked. 
 
 
Since the crash isn't really a direct result of the scaling calculation (except 
that it requires more memory than operator new is prepared to dole out) I don't 
see any reason to alter the scaling code that was working pre-bug #70. Seems 
like we could only make it slower. 
 
 



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