http://bugs.cinelerra.org/show_bug.cgi?id=386





------- Comment #8 from [EMAIL PROTECTED]  2007-04-11 17:05 +2 -------
After all that, I get the following if I try to use the X11-OpenGL video
driver:

Playback3D::print_error:
uniform sampler2D tex;
void main000()
{
        gl_FragColor = texture2D(tex, gl_TexCoord[0].st);
}
void main001()
{
        gl_FragColor.rgb *= vec3(gl_FragColor.a, gl_FragColor.a,
gl_FragColor.a);
}

void main()
{
        main000();
        main001();
}

 Link successful. The GLSL fragment shader will run in hardware.



That's not especially clear to me as to what the problem is, but I'll happily
attribute it to my graphics card drivers.

Also, the main motivation for working opengl support with this configuration
was that the driver did not support the XV extension - this is no longer the
case (i.e. X11-XV output works reasonably well) so working OpenGL support is
not as critical.


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