Hi,

My mind has often turned to the subject of plugins for Cinelerra, and
how to make this a true killer feature.

I'd like to suggest a change to the plugin architecture - allow
dynamically loaded plugins, compiled separately from Cinelerra.

I notice that part of Cin's installation is a directory
$PREFIX/lib/cinelerra, which contains shared libs for the plugins.

What would be great is if Cin could also look in ~/.cinelerra/plugins,
where this directory has a bunch of subdirectories, one per plugin. Each
subdirectory would contain the shared libs, plus any data files and
other stuff needed by the plugin.

Also, to have a Cinelerra SDK, which contains:
 - a template video plugin and a temporary audio plugin; each of these
   would be a directory containing autocrap files and heavily-commented
   source code; each of these plugin directories could also contain:
     - a README file which explains how to tweak the autocraps to add
       any required dependencies etc
     - the generated Makefile could have targets 'install' (which
       requires root, and installs to $PREFIX/lib/cinelerra), and
       'install-user', which installs to ~/.cinelerra/plugins
 - full documentation on the plugin API - all classes, methods,
   attributes etc - maybe Doxygen-generated
 - the ability for plugins to be compiled separately from the main
   Cinelerra source tree, and linked against a Cinelerra shared lib;

IMHO, this would strongly support and encourage more Cinelerra plugin
development.

What would also be great is a way to have a plugin architecture which
allows the ability to operate on Cinelerra as a whole, rather than
within specific audio/video tracks.

Such an architecture would allow plugins to be written to provide
scripting interfaces, remote control interfaces via sockets etc. Within
such an environment, a 'super-plugin' could see an API which allows
access to every aspect of Cinelerra through a set of objects, including:

 - querying the timeline - finding out what tracks there are, what
   effects/automations are applied to these tracks etc
 - importing clips
 - operating on tracks
 - doing renders
 - etc

Thoughts?

Cheers
David




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