I think this is a good idea, and one that I intend to have a go on. No 
promises, of course. After playing for a little while, I realised that it was 
going to be trickier than I first thought. Looking at flip - the simplest 
plugin - one sees that one has to worry about threads, and whether one is using 
opengl. So instead of saying "here's a bunch of old pixels, now give me a new 
bunch of new pixels", a plugin writer seems to be burdened by all sorts of 
stuff. 

I'm wondering if the opengl idea was the worst idea ever. It just adds a whole 
new layer of complexity. 



----- Original Message ----
From: Martin Ellison <[EMAIL PROTECTED]>
To: [email protected]
Sent: Wednesday, 15 August, 2007 4:37:06 AM
Subject: Re: [CinCVS] WHERE CINELERRA IS GOING? ...anyone?


have test benches for plugins so they can be debugged and tested independently 
of the main program.


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