Jonas Wulff wrote:
> Another thing about professional credits is that their scrolling speed
> is usually constant, so one should make sure to use the bezier handles
> to prevent motion 'fade-in/-out'. Just to mention.

Yes, it's usually essential to tweak the handles to maintain a constant 
scrolling speed.  Otherwise things scroll *really* slowly at the start and
the end, which looks kind of odd.

The other thing to keep in mind is that some scrolling speeds are better
than others in terms of smoothness.  For scroll speeds which give less than
one pixel movement per field interval (or frame interval, depending on how
you've structured things) it's less of an issue, but for anything close to
or above this (which is where all practical speeds lie) you need to set the
speed to ensure you don't effectively loose scan lines or indice
movement-related flickering effects when displayed on an interlaced monitor
(like a TV).  Preferably you also try to make sure the movement between each
field/frame is the same number of pixels or you can get odd "wavey" effects
during the scroll (which are more noticeable on smaller features). 
Basically this boils down to using a speed corresponding to an integer
number of pixels per frame (if keyframe actions occur only on frame
boundaries) or an even integer number of pixels per field (if keyframe
actions occur between fields).

> Good idea to use OO!

Yes, I've used it now for several years to good effect.  To prevent
flickering due to interlacing effects it's best to ensure the width of
horizontal features of fonts and graphics are at least 2 pixels high.  This
can sometimes be awkward, so another way of achieving almost the same effect
is to run a 1-2-1/4 vertical convolution effect in the gimp
(Filters-Generic-Convolution Matrix...) and creating the final graphic for
import into cinelerra from the result.

Regards
  jonathan

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