On Sunday 02 September 2007 21:00, Craig Lawson wrote:
> Videoscope:
>
>    1. Vectorscope display was confusing because red and blue colors were
>       swapped. Corrected the colors and added axis labels.
>    2. Waveform display drew only white pixels -- changed to draw colored
>       pixels similar to Vectorscope.
>    3. Changed bright green graduation lines to dim gray. Tweaked the
>       layout slightly.
>    4. Added optional luminance lines on Waveform: 7.5% SMPTE level,
>       ITU-R B.601, and ITU-R B.709.
>    5. Refactored label drawing code, refactored massive "VIDEOSCOPE"
>       macro into a template.
>    6. Updated docs. Added pictures.

I've committed this series to svn.

> Threshold:
>
>    1. OpenGL and standard rendering code were out of sync. In OpenGL,
>       both black and white are drawn with alpha = 1, but in standard
>       rendering black was drawn with alpha = 0. As a result, a
>       thresholded track multiplied on top of another track was
>       essentially a no-op. Changed standard rendering to use alpha = 1.

I'm not convinced about this change. I read the OpenGL code that it does *not* 
change the alpha component at all, no?

Need to conduct a test case...

>    2. Threshold is really 3 level posterization, so I replaced the
>       standard 2 colors (black and white) with 3 configurable colors,
>       each with their own alpha level. Defaults are black-white-black as
>       before.
>    3. Refactored massive rendering macro into a template.
>    4. Updated docs slightly.

Reviewing this now...

> RGB-601:
>
>    1. Added doc.

Committed.

-- Hannes

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