Where should Cinelerra go next? Several comments:

   - the first components to focus on should be
      - the renderer -- renders from the Edit Decision List and the
      assets to a codec, taking however long it requires
      - the previwer -- renders to a screen window, taking at most
      17ms so it can do 60f/s
      - the renderer needs to be made up of components that might
   - apply an effect frame-by-frame (each frame independently eg
      chromakey)
      - change the number of frames (eg pulldown)
      - combine several clips (transitions, compositing)
   - the edit decision list would then be a graph  of component nodes
   - free/open source projects work by dividing the code base into
   modules that can be worked on independently, replaced by better
   alternatives, and reused on other projects.
   - therefore the important thing is to define the interface between
   components.


Also, look at Blender. This contains a video editor with similar
functionality to Cinelerra but a less-usable user interface. However, it
would be good if both projects could address the same interface to allow
reuse of components.

-- 
Regards,
Martin
([EMAIL PROTECTED])
IT: http://methodsupport.com Personal: http://thereisnoend.org

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