Ichthyostega a écrit :
Christian focused on the data backend, including data access, support
library, plugin system, organizing video and audio frame handling based
on existing external libraries and planning a frame cache system that will
go beyond what Cinelerra provides today. This part will be implemented
in plain-old-C style.

I for my part focused on the middle layer, consisting of the mechanics
supporting the edit operations, organizing a collection of "media objects"
in the EDL(s) and building a render node graph, which can be run by the
backend to cary out the rendering. This part is heavily object oriented
and written in C++

Well, which user interface toolkit ?

Kde, Gtk .... ?

But, this is perhaps already decided?

Raph



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