I've been looking at the Cin3 documentation on http://ichthyostega.de/cin3and I notice under ProblemsTodo there is the question, "is it really necessary to have fixed global tracks?"
Can I argue that the answer is No, and that a better approach is to use a tree of Metatracks. One kind of metatrack would be the result of a timeline, which would incorporate multiple input (meta)tracks. An editor could ignore this and just have one timeline that took the real input tracks as input and output the final render. This would be the same as Cin2. But in any more complex project it would be possible to build up the results, editing each scene on its own timeline to a metaclip and then all the scene metaclips on a timeline into the final render. In a more complex project the editor might work on more levels, perhaps building up each shot on its own timeline to a metaclip, then combining these to scenes, then to the final render. This would make the timelines individually simpler and more tractable. Also it means that changes to one timeline would not affect the other timelines. In all this I am referring to the user interface (in the sense of the view of the editing project as presented to, and manipulated by, a video editor). -- Regards, Martin ([EMAIL PROTECTED]) IT: http://methodsupport.com Personal: http://thereisnoend.org
