I've been looking at the Cin3 documentation on
http://ichthyostega.de/cin3and I notice under ProblemsTodo there is
the question, "is it really
necessary to have fixed global tracks?"

Can I argue that the answer is No, and that a better approach is to use a
tree of Metatracks.

One kind of metatrack would be the result of a timeline, which would
incorporate multiple input (meta)tracks.

An editor could ignore this and just have one timeline that took the real
input tracks as input and output the final render. This would be the same as
Cin2.

But in any more complex project it would be possible to build up the
results, editing each scene on its own timeline to a metaclip and then all
the scene metaclips on a timeline into the final render.

In a more complex project the editor might work on more levels, perhaps
building up each shot on its own timeline to a metaclip, then combining
these to scenes, then to the final render.

This would make the timelines individually simpler and more tractable. Also
it means that changes to one timeline would not affect the other timelines.

In all this I am referring to the user interface (in the sense of the view
of the editing project as presented to, and manipulated by, a video editor).
-- 
Regards,
Martin
([EMAIL PROTECTED])
IT: http://methodsupport.com Personal: http://thereisnoend.org

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