Good start... presumably, to create the internal node graph, an editor could use either (a) something like the 'add effect to clip' paradigm in the original Cin interface or (b) an explicit node graph.
I'm not sure what the scratch bus is; could you explain it more? I suspect it's a good idea though. Could we see more such pictures please? On 06/02/2008, Richard Spindler <[EMAIL PROTECTED]> wrote: > > Hi, > > I've made a little Picture about how I think the User Interface of a > yet to be named Video Editor could be presented. There is no central > notion of the camera/projector Model, which I think could be added > anywhere in the Graphs as a Node with an unlimited Number of inputs. > > http://propirate.net/oracle/zipfiles/UI-concepts-CineTris.png > > Please tell me what you think. Automations are not yet part of the > Mockup, but could be added. Cross Bus connections would likely not be > represented by Arrows in a real UI, but rather the Bus would be > adressed by Name. > > The dotted Lines mean that one element expands to a different View, > for example in a new Window. > > The same goes for the rectangles with the slashed outline, they > represent another View, and the connection from the timeline to the > compositing nodes will be by Name, and not by arrows. Default Names > would be "Video Track #1", etc. > > cehteh, ichthyo, do you think that the backend could be used with such > a frontend? > > Cheers, > and have fun. > -Richard > > _______________________________________________ > Cinelerra mailing list > [email protected] > https://init.linpro.no/mailman/skolelinux.no/listinfo/cinelerra > -- Regards, Martin ([EMAIL PROTECTED]) IT: http://methodsupport.com Personal: http://thereisnoend.org
