It will need to be a case of, you want Cin3 to talk to MSWin, you cut the
code. Or if you want Cin3 to talk to some API, you write the code. The Cin3
umbrella is going to cover lots of sub-projects; I don't see why they cannot
include Cin3-on-MSWin.

Cin3 should be free/open in the standard distribution, and legal in
reasonable jurisdictions. Our efforts should be to produce an excellent
video editor that runs on major free distributions. But I would not place
roadblocks to stop it being ported to commercial distributions if anyone
wants to do so.

s/Cin3/$name/g as always.

On 12/02/2008, Stefan de Konink <[EMAIL PROTECTED]> wrote:
>
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> Martin Ellison schreef:
> >     * I was thinking specifically of Blender. Is there going to be any
> >       way of getting Cin3 and Blender working together?
>
> Wasn't there this video rendering thing that used Blender to render
> transitions? GVFX (GNU Video FX for NLEs)
>
> >     * I don't see any reason why Cin3 could not run on MSWin. If the
> >       code is portable, it should be possible to compile it anywhere. It
> >       may be necessary to ifdef out some features though.
>
> I feel this mailinglist getting almost extremist about this issues.
>
>
>
> Stefan
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-- 
Regards,
Martin
([EMAIL PROTECTED])
IT: http://methodsupport.com Personal: http://thereisnoend.org

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