> Hey All - I am new to Cinelerra and a recent newcomer to Linux and am excited > to see a program like Cinelerra out there. Video editing was the one last > thing forcing me to keep one last windows box in the home. The one big thing > I miss from premiere elements is the large number of video transitions, so I > have decided to write some more, time permitting. Thus far, I have written > one and tested it. My Someone suggested I send it to this list, and if there > is enough interest, it might be checked back into the repository for > distribution to the masses. So, my question is, is there interest out there > for some more video transitions, and if so, how do you all want me to submit > to you? > > Thanks, > Rob >
Hi rob, I am mainly a strong Adobe CS3 user (also canopus edius when needed, and Digital Fusion, because work in a Matrox Reseller), and I love FLOSS tools. I can`t code, i don`t know anything about writing a code, but i know a lot about what an editor needs, and what other editors (the-company-i-work`s clients), and I see that fancy transitions and templates helps the users (like hollywoodFX, softXplode, proDAD, etc...) so I have founded a project to create artwork for NLEs and compositing softwares in linux, and we come very close to Open Movie Editor, and we expect to see our project implemented soon there. GVFX is a blender 3D file with many scenes (each one has transitions) so the NLE tool will just ASK for a blender render, indicating the SCENE NAME and the involved clips (with In/out points). We know that this could take A LOT OF RENDERTIME, but that`s how hollywoodFX works, but if they still in the market is because the user wants that, so I will try to replicate it in linux. this is the project`s blog, you can download all the files: http://gvfx.blogpot.com/ Other cool idea that i have suggested to Richard Spindler (which is somehow implemented in the new version) is using UV rendered blendermaps as DISTORTION MAPS (like in SHAKE or DF+). OPEN Movie Editor (OME) doesn`t have (yet) a way to animate parameters, but whn it does, you will be able to animate the beggining and end of a clip`s effect to achieve a transition. to know more of this: http://www.openmovieeditor.org/board/viewtopic.php?id=839 if you are interested in cool 3D transitions we think there are ways of using blender GAME ENGINE to make CLOSE-TO-REALTIME 3D transitions, for now, we use the slow (but HIGHER QUALITY) default RENDERENGINE. Marquitux from Argentina. _________________________________________________________________ Descargá GRATIS el poder del nuevo Internet Explorer 7. http://optimized.msn.com/Default.aspx?mkt=es-ar _______________________________________________ Cinelerra mailing list [email protected] https://init.linpro.no/mailman/skolelinux.no/listinfo/cinelerra
