Hi,

I'm researching a bit the internals of R3D files (starting with the blender
code), and I have 2 questions:

1. Did anyone see a R3D file > 4G? They seem to use 32 bit offsets
   internally, and I find it a bit hard to believe. Either they split the
   footage into small pieces, or they have a (yet to be researched) 64 bit
   variant.

2. Does anyone have a R3D file with audio? All samples I have, have zero
audio
   packets. Or is audio always stored in a different file?

If anyone here could help me with sample files of the described cases
(download link preferred) that would be great. The files at redrelay.net are
all < 2G and I don't want to download them all unless I know which one has
audio.

Burkhard


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