It applies not only for OpenGL instead in video in general. There are
some encoders that can only work in some width or height multiples, like
4. So you can have: 320x240, 420x480, 640x480, and so, all divisible by
4. Take care too about the aspect ratio what it is width/height in the
example of 420/480 it is 0,875 not an standard one (640/480 get 1,333333
or 4:3, 320x480 the same, 720/480 is 16:9 or 1,7777777 standard NTSC and
so).

On Wed, 6 Oct 2010 11:50:12 -0700 (PDT), Rob <[email protected]>
wrote:
> --- On Wed, 10/6/10, Einar Rünkaru <[email protected]> wrote:
>>
>> It means frame size (width, height)
>>
>> Einar
> 
> 
> Thank you...
> 
> 
> 
> 
>       
> 
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