It applies not only for OpenGL instead in video in general. There are some encoders that can only work in some width or height multiples, like 4. So you can have: 320x240, 420x480, 640x480, and so, all divisible by 4. Take care too about the aspect ratio what it is width/height in the example of 420/480 it is 0,875 not an standard one (640/480 get 1,333333 or 4:3, 320x480 the same, 720/480 is 16:9 or 1,7777777 standard NTSC and so).
On Wed, 6 Oct 2010 11:50:12 -0700 (PDT), Rob <[email protected]> wrote: > --- On Wed, 10/6/10, Einar Rünkaru <[email protected]> wrote: >> >> It means frame size (width, height) >> >> Einar > > > Thank you... > > > > > > > _______________________________________________ > Cinelerra mailing list > [email protected] > https://init.linpro.no/mailman/skolelinux.no/listinfo/cinelerra -- Administrador de Cielo Aragua _______________________________________________ Cinelerra mailing list [email protected] https://init.linpro.no/mailman/skolelinux.no/listinfo/cinelerra
