Am 19.11.2011 00:50, schrieb Michal Fapso:
> the same rounding problem may occur also for the radius variable, so it
> should be also changed from this:

> this->radius = (int)(prev.radius * prev_scale + next.radius * next_scale);

...

Hi,

excuse me for just putting on my "users hat" ;-)

As a user, I'd just expect to be able to turn the image unsharp/blurred
with a continuous progression. Like when I turn the focus of my camera away.
I wouldn't expect to increase the blur effect in steps.

Well (back to reality), seemingly that is all what cinelerra can do here. (?)

-- Hermann


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