Hi all
Is it a bug or did I miss something ?
working on DNX_HD yuv422p 1080
Thanks
E
*********************************************************************
cinelerra DNX_02.mov
Cinelerra 2.2CV GIT::2f8b8c7f1c414190a95c5f73b94241e97bb87a95
(C) 2006 Heroine Virtual Ltd.
(C) 2006-2011 The CinelerraCV Community
Internal ffmpeg
Compiled on Tue May 1 10:36:35 NZST 2012
Cinelerra is free software, covered by the GNU General Public License,
and you are welcome to change it and/or distribute copies of it under
certain conditions. There is absolutely no warranty for Cinelerra.
HistogramMain::handle_opengl 0 0 0 5 shader=3
HistogramMain::handle_opengl 0 0 0 5 shader=3
*Playback3D::print_error:*
uniform sampler2D tex;
uniform float h_offset;
uniform float s_offset;
uniform float v_offset;
void main000()
{
vec4 pixel = texture2D(tex, gl_TexCoord[0].st);
pixel.gb -= vec2(0.5, 0.5);
pixel.rgb = mat3(
1, 1, 1,
0, -0.34414, 1.77200,
1.40200, -0.71414, 0) * pixel.rgb;
{
float r, g, b;
float h, s, v;
float min, max, delta;
float f, p, q, t;
r = pixel.r;
g = pixel.g;
b = pixel.b;
min = ((r < g) ? r : g) < b ? ((r < g) ? r : g) : b;
max = ((r > g) ? r : g) > b ? ((r > g) ? r : g) : b;
v = max;
delta = max - min;
if(max != 0.0 && delta != 0.0)
{
s = delta / max;
if(r == max)
h = (g - b) / delta;
else
if(g == max)
h = 2.0 + (b - r) / delta;
else
h = 4.0 + (r - g) / delta;
h *= 60.0;
if(h < 0.0)
h += 360.0;
}
else
{
s = 0.0;
h = -1.0;
}
pixel.r = h;
pixel.g = s;
pixel.b = v;
}
pixel.r += h_offset;
pixel.g *= s_offset;
pixel.b *= v_offset;
if(pixel.r >= 360.0) pixel.r -= 360.0;
if(pixel.r < 0.0) pixel.r += 360.0;
{
int i;
float r, g, b;
float h, s, v;
float min, max, delta;
float f, p, q, t;
h = pixel.r;
s = pixel.g;
v = pixel.b;
if(s == 0.0)
{
r = g = b = v;
}
else
{
h /= 60.0;
i = int(h);
f = h - float(i);
p = v * (1.0 - s);
q = v * (1.0 - s * f);
t = v * (1.0 - s * (1.0 - f));
if(i == 0)
{
r = v;
g = t;
b = p;
}
else
if(i == 1)
{
r = q;
g = v;
b = p;
}
else
if(i == 2)
{
r = p;
g = v;
b = t;
}
else
if(i == 3)
{
r = p;
g = q;
b = v;
}
else
if(i == 4)
{
r = t;
g = p;
b = v;
}
else
if(i == 5)
{
r = v;
g = p;
b = q;
}
}
pixel.r = r;
pixel.g = g;
pixel.b = b;
}
pixel.rgb = mat3(
0.29900, -0.16874, 0.50000,
0.58700, -0.33126, -0.41869,
0.11400, 0.50000, -0.08131) * pixel.rgb;
pixel.gb += vec2(0.5, 0.5);
gl_FragColor = pixel;
}
void main()
{
main000();
}
Fragment info
-------------
0(56) : warning C7050: "b" might be used before being initialized
0(56) : warning C7050: "g" might be used before being initialized
0(56) : warning C7050: "r" might be used before being initialized