"Charlie Burrows" <[EMAIL PROTECTED]> writes: > Also I sidestepped the whole image loading issue by putting all the > image data (64x64x24 bits) into a lisp file. I'm open to > suggestions.
One idea that might be worth looking into is loading the data into an array at compile time using EVAL-WHEN. You can find the texture relative to the source file by using *COMPILE-FILE-PATHNAME* (perhaps falling back to *LOAD-PATHNAME* when loading the source). This makes it easy to distribute textures as normal files but also doesn't require the texture file when delivering an executable. James _______________________________________________ cl-opengl-devel mailing list cl-opengl-devel@common-lisp.net http://common-lisp.net/cgi-bin/mailman/listinfo/cl-opengl-devel