Hello Doug, Sorry for the very late reply.
On 04/09/2007, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > I was wondering if anyone can confirm this works > for them on whatever environments or has any other > comments. Also, cl-opengl-devel: feel free to > include it as an example with the bindings if you > feel it will help anyone! Works for me with SBCL/1.0.12 running on OSX/ppc. I only had to make a minor adjustment due to a minor incompatibility between current cl-opengl and the cl-opengl-thomas branch I'm using. The first comment that pops to my mind is: finally, a cl-opengl program that is actually useful. (I have only done redbook examples and a silly game so far. :-)) I've added your program to the examples directory. We probably should give it some sort of licence. Is BSD (the same as the rest of cl-opengl) OK with you? > The random walk framerate testing mode is neat. > The code is also good for getting an intuitive > feeling for how GL lighting works as well as a good > example of using rotation matrices in CL > (gl:with-pushed-matrix is brilliant). Yeah, with-pushed-matrix is such a trivial abstraction/utility yet works so nicely. -- Luís Oliveira http://student.dei.uc.pt/~lmoliv/ _______________________________________________ cl-opengl-devel mailing list cl-opengl-devel@common-lisp.net http://common-lisp.net/cgi-bin/mailman/listinfo/cl-opengl-devel